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<blockquote data-quote="Kobold Boots" data-source="post: 5258474" data-attributes="member: 92239"><p>My advice is to not bother explaining it to your players.. at all.</p><p></p><p>Being alive at level 30 does not mean that they haven't died, nor does it mean they have to be deva.. it just means they're alive at the time of your introduction. It may not even be the level 1 character's prime material plane version of them at level 30.</p><p></p><p>All you're doing by locking yourself into an explanation now is absolutely guaranteeing: </p><p>1. Headaches</p><p>2. That you'll likely never get to 30 and have to figure it out.</p><p></p><p>Want some fun.. watch the face of the player who dies at level 2. Then figure out how that character comes back through some cool adventure because if that character doesn't come back somehow, then it means that those characters "can't" be the ones at the end of the story.. the players will be invested in working that end.</p><p></p><p>and the story that develops on its own will be hundredfold better than anything you develop now.</p><p></p><p>Just let the players be what they want, give them the bone and don't railroad.</p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 5258474, member: 92239"] My advice is to not bother explaining it to your players.. at all. Being alive at level 30 does not mean that they haven't died, nor does it mean they have to be deva.. it just means they're alive at the time of your introduction. It may not even be the level 1 character's prime material plane version of them at level 30. All you're doing by locking yourself into an explanation now is absolutely guaranteeing: 1. Headaches 2. That you'll likely never get to 30 and have to figure it out. Want some fun.. watch the face of the player who dies at level 2. Then figure out how that character comes back through some cool adventure because if that character doesn't come back somehow, then it means that those characters "can't" be the ones at the end of the story.. the players will be invested in working that end. and the story that develops on its own will be hundredfold better than anything you develop now. Just let the players be what they want, give them the bone and don't railroad. KB [/QUOTE]
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