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4E Class Survivor - Round 1
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<blockquote data-quote="gribble" data-source="post: 4936757" data-attributes="member: 12430"><p>We haven't found this to be useful. Or at least not as useful as giving a single target more healing... Probably because we tend to find that by the time the shaman is cracking out his healing, it's typically one character (the defender or a poorly positioned striker) who needs a big whack of healing, and the extra d6 for the other party member usually goes wasted (as in, it goes to someone who needs the extra d6 less than the primary target).</p><p></p><p></p><p>The main problem isn't usually <strong>what </strong>he grants so much as <strong>how </strong>he grants it. Most other leaders grant things in a burst, so you don't have to be particular about positioning. With a shaman, it's all about the pet, so often your character needs to choose between being adjacent to the pet and getting a bonus, or being in a better tactical position (moving away from the enemy and/or into flanking, etc).</p><p></p><p></p><p>And this, I think is the core of the problem. Mechanically, it's a bit of a jack of all <em>roles </em>and master of none - kind of like the 3e bard (and something, ironically enough, the 4e bard definitely isn't)! IME, it's generally much better to have your leader be an awesome leader, and your striker be an awesome striker, rather than both being a little bit of each...</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gribble, post: 4936757, member: 12430"] We haven't found this to be useful. Or at least not as useful as giving a single target more healing... Probably because we tend to find that by the time the shaman is cracking out his healing, it's typically one character (the defender or a poorly positioned striker) who needs a big whack of healing, and the extra d6 for the other party member usually goes wasted (as in, it goes to someone who needs the extra d6 less than the primary target). The main problem isn't usually [B]what [/B]he grants so much as [B]how [/B]he grants it. Most other leaders grant things in a burst, so you don't have to be particular about positioning. With a shaman, it's all about the pet, so often your character needs to choose between being adjacent to the pet and getting a bonus, or being in a better tactical position (moving away from the enemy and/or into flanking, etc). And this, I think is the core of the problem. Mechanically, it's a bit of a jack of all [I]roles [/I]and master of none - kind of like the 3e bard (and something, ironically enough, the 4e bard definitely isn't)! IME, it's generally much better to have your leader be an awesome leader, and your striker be an awesome striker, rather than both being a little bit of each... :) [/QUOTE]
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4E Class Survivor - Round 1
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