Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
4E Class Survivor - Round 16 (We have the final 3!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="awesomeocalypse" data-source="post: 4973186" data-attributes="member: 85641"><p>I think its important to remember that this is not so much a contest of who is the most popular as it is a test of who is the least unpopular. Everyone is looking for different things in a class--some want a unique and fun playstyle, some just care about effectiveness, some place the most value on flavor, and others just have one class they always play no matter what, no matter the edition.</p><p> </p><p>For example, I care a lot about cool flavor and an interesting playstyle, but don't care much about tradition and place next to no value on effectiveness past a certain bare minimum. I love warlocks (lots of nifty powers and effects that lets you interact with the battlefield and monsters in interesting ways, plus very cool flavor that meshes well with mechanics), but I hate bow rangers (bland, at-will spamming dpr machines). But if you care more about effectiveness, then there's no denying bow ranger eats the warlock for lunch.</p><p> </p><p>Given this, a contest like this is going to favor a character who performs reasonably well on at least a few of these metrics, and really badly on none of them, and will therefore attract the fewest haters.</p><p> </p><p>Fighters are as traditional as it gets. They aren't the most flavorful, but they are adaptable to a huge number of concepts. They are very effective at both their role and dpr. And they are an absolute blast to play--completely intuitive both to build and to use at the table, great teammates, and lots of well-designed powers that work together to create a whole bigger than the sum of its parts.</p><p> </p><p>I, for one, am happy to see them getting some love. After years and years of getting left in the dust by wizards just when the game started to get to the interesting levels, and despite the large number of players who see damage as the be all end all of a character's existence, its nice to see fighters finally hold their own and do so in a way that fits their role and doesn't rely on obscene dpr.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 4973186, member: 85641"] I think its important to remember that this is not so much a contest of who is the most popular as it is a test of who is the least unpopular. Everyone is looking for different things in a class--some want a unique and fun playstyle, some just care about effectiveness, some place the most value on flavor, and others just have one class they always play no matter what, no matter the edition. For example, I care a lot about cool flavor and an interesting playstyle, but don't care much about tradition and place next to no value on effectiveness past a certain bare minimum. I love warlocks (lots of nifty powers and effects that lets you interact with the battlefield and monsters in interesting ways, plus very cool flavor that meshes well with mechanics), but I hate bow rangers (bland, at-will spamming dpr machines). But if you care more about effectiveness, then there's no denying bow ranger eats the warlock for lunch. Given this, a contest like this is going to favor a character who performs reasonably well on at least a few of these metrics, and really badly on none of them, and will therefore attract the fewest haters. Fighters are as traditional as it gets. They aren't the most flavorful, but they are adaptable to a huge number of concepts. They are very effective at both their role and dpr. And they are an absolute blast to play--completely intuitive both to build and to use at the table, great teammates, and lots of well-designed powers that work together to create a whole bigger than the sum of its parts. I, for one, am happy to see them getting some love. After years and years of getting left in the dust by wizards just when the game started to get to the interesting levels, and despite the large number of players who see damage as the be all end all of a character's existence, its nice to see fighters finally hold their own and do so in a way that fits their role and doesn't rely on obscene dpr. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E Class Survivor - Round 16 (We have the final 3!)
Top