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Community
General Tabletop Discussion
D&D Older Editions
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="FireLance" data-source="post: 5854592" data-attributes="member: 3424"><p>If you are willing to make some assumptions of what would be a "normal" adventuring day - number of encounters per day, number of rounds per encounter - you could come up with some form of randomization that would allow martial "encounter" and "daily" powers to appear at roughly the same proportion as Vancian or AEDU abilities.</p><p></p><p>For example, if you are willing to assume that a typical adventuring day would consist of 4 encounters of 5 rounds each, and that an AEDU character would use 4 encounter powers and 1 daily power over those 20 rounds, you could have a "encounter" power level effect trigger whenever the character makes an attack roll and gets a score of 16-19 and a "daily" power level effect trigger whenever he gets a natural 20. </p><p></p><p>The specific effect could depend on what stance or fighting style the character is using at the time that the "encounter" or "daily" effect is triggered. A stance that increased damage could add +1[W] for an encounter-level effect and +2[W] for a daily level effect (more at higher levels). A stance that distracts an opponent, causing him to grant combat advantage on a hit, might daze him on a 16-19 and stun him on a natural 20. </p><p></p><p>Of course, if you aren't willing to assume what a typical adventuring day is like, or you see no real need to balance a martial character's potential "encounter" and "daily" power output with an AEDU or Vancian spellcaster, you could just set the numbers however you want and then let everything sort itself out in play.</p><p></p><p>Another possibility, more complicated but perhaps more tactical, would be the random acquisition of "encounter" and "daily" powers at the start of each encounter (perhaps the character gets one roll per opponent), flavored as spotting exploitable weaknesses in the opponents' fighting styles. Choosing to use a power then becomes flavored as choosing when to exploit that specific weakness. Again, the distribution of encounter and daily powers could, if so desired, be set so that the character gets about the same number of "encounter" and "daily" powers, on average, as a Vancian or AEDU spellcaster.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5854592, member: 3424"] If you are willing to make some assumptions of what would be a "normal" adventuring day - number of encounters per day, number of rounds per encounter - you could come up with some form of randomization that would allow martial "encounter" and "daily" powers to appear at roughly the same proportion as Vancian or AEDU abilities. For example, if you are willing to assume that a typical adventuring day would consist of 4 encounters of 5 rounds each, and that an AEDU character would use 4 encounter powers and 1 daily power over those 20 rounds, you could have a "encounter" power level effect trigger whenever the character makes an attack roll and gets a score of 16-19 and a "daily" power level effect trigger whenever he gets a natural 20. The specific effect could depend on what stance or fighting style the character is using at the time that the "encounter" or "daily" effect is triggered. A stance that increased damage could add +1[W] for an encounter-level effect and +2[W] for a daily level effect (more at higher levels). A stance that distracts an opponent, causing him to grant combat advantage on a hit, might daze him on a 16-19 and stun him on a natural 20. Of course, if you aren't willing to assume what a typical adventuring day is like, or you see no real need to balance a martial character's potential "encounter" and "daily" power output with an AEDU or Vancian spellcaster, you could just set the numbers however you want and then let everything sort itself out in play. Another possibility, more complicated but perhaps more tactical, would be the random acquisition of "encounter" and "daily" powers at the start of each encounter (perhaps the character gets one roll per opponent), flavored as spotting exploitable weaknesses in the opponents' fighting styles. Choosing to use a power then becomes flavored as choosing when to exploit that specific weakness. Again, the distribution of encounter and daily powers could, if so desired, be set so that the character gets about the same number of "encounter" and "daily" powers, on average, as a Vancian or AEDU spellcaster. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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