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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="On Puget Sound" data-source="post: 5855009" data-attributes="member: 68988"><p>OK, I'm going to take a stab at fleshing out FireLance's idea.</p><p></p><p>On a (natural) roll of 16+, if that roll would hit your target, you strike a Mighty Blow. On a (natural) roll of 20+, if that roll would hit your target, you instead score a Critical Hit.</p><p></p><p>A Mighty Blow or Critical Hit lets you choose an effect to add to the normal consequence of your hit. Some choices are available to all characters; other Mighty and Critical options become available based on your race, class or level.</p><p></p><p>Examples of Mighty Blow:</p><p>Push 1 square; you may follow up if you wish.</p><p>Knock prone</p><p>Blood in eyes: target gets -2 to attack next round.</p><p>Extra damage</p><p>Disarm; weapon is on the ground.</p><p>A different adjacent opponent takes your STR in damage.</p><p></p><p>Examples of Critical Hit:</p><p>Push (1/2 level) squares and knock prone; you may follow up.</p><p>Disarm; if you have a free hand, you now have the weapon; otherwise it falls in a square of your choice within 5 squares.</p><p>Lots of extra damage</p><p>Make another attack against the same or a different target.</p><p></p><p>And here's an interesting way to use class features with this system:</p><p>Rogues are limited to light weapons, but they score a Mighty Blow on a 14+</p><p>Fighters can choose two Mighty Blow effects on a roll of 18 or 19.</p><p>Wizards who roll a Mighty Blow against one target of a multi-target spell can apply an effect to all targets; it must be the same effect.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5855009, member: 68988"] OK, I'm going to take a stab at fleshing out FireLance's idea. On a (natural) roll of 16+, if that roll would hit your target, you strike a Mighty Blow. On a (natural) roll of 20+, if that roll would hit your target, you instead score a Critical Hit. A Mighty Blow or Critical Hit lets you choose an effect to add to the normal consequence of your hit. Some choices are available to all characters; other Mighty and Critical options become available based on your race, class or level. Examples of Mighty Blow: Push 1 square; you may follow up if you wish. Knock prone Blood in eyes: target gets -2 to attack next round. Extra damage Disarm; weapon is on the ground. A different adjacent opponent takes your STR in damage. Examples of Critical Hit: Push (1/2 level) squares and knock prone; you may follow up. Disarm; if you have a free hand, you now have the weapon; otherwise it falls in a square of your choice within 5 squares. Lots of extra damage Make another attack against the same or a different target. And here's an interesting way to use class features with this system: Rogues are limited to light weapons, but they score a Mighty Blow on a 14+ Fighters can choose two Mighty Blow effects on a roll of 18 or 19. Wizards who roll a Mighty Blow against one target of a multi-target spell can apply an effect to all targets; it must be the same effect. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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