Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 5855031" data-attributes="member: 17106"><p>Then I guess I'm not seeing where the PF system went wrong (if it did; and of course that system does have its own issues). Codified rules for things that can be done, with an open-ended aspect to allow improvisation. I'm also not seeing why the rules for stuff that happens regularly have to be on the character sheet as opposed to in the combat chapter of the book, so other characters can do them regularly.</p><p></p><p>In any case, I certainly hope that any version of D&D is flexible enough that the game being played is indeed more a product of the people at the table (i.e. DM fiat) then the people at WotC (corporate fiat). In my world, if a player pulls out a book and tells me "I can do this because it's in the book", that player is going to be a problem. If your character can do something, it's because it makes sense and seems fun, not because it's on a power card.</p><p></p><p>I've had experiences with poor DMing in various domains (both as a player and as a DM), which seems to be at the heart of this post, and I never looked to the rules to solve those issues.</p><p></p><p>I should hope so. D&D needs to have rules that cover most likely actions and can reasonably be interpreted in unforseen circumstances. I just don't think powers are the right way of framing the rules (as posted above and as various others have articulated).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5855031, member: 17106"] Then I guess I'm not seeing where the PF system went wrong (if it did; and of course that system does have its own issues). Codified rules for things that can be done, with an open-ended aspect to allow improvisation. I'm also not seeing why the rules for stuff that happens regularly have to be on the character sheet as opposed to in the combat chapter of the book, so other characters can do them regularly. In any case, I certainly hope that any version of D&D is flexible enough that the game being played is indeed more a product of the people at the table (i.e. DM fiat) then the people at WotC (corporate fiat). In my world, if a player pulls out a book and tells me "I can do this because it's in the book", that player is going to be a problem. If your character can do something, it's because it makes sense and seems fun, not because it's on a power card. I've had experiences with poor DMing in various domains (both as a player and as a DM), which seems to be at the heart of this post, and I never looked to the rules to solve those issues. I should hope so. D&D needs to have rules that cover most likely actions and can reasonably be interpreted in unforseen circumstances. I just don't think powers are the right way of framing the rules (as posted above and as various others have articulated). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top