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4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Li Shenron" data-source="post: 5855245" data-attributes="member: 1465"><p><strong>Back to the OP topic</strong> of the baby and the bathwater...</p><p></p><p>Which is the <u>baby</u> and which is the <u>bathwater</u> in your opinion?</p><p></p><p>For me, the baby of 4e powers is the interesting combat tricks themselves, which increase the flexibility of a fighter character and allows for a more tactical PC.</p><p></p><p>The bathwater is the AEDU mechanic which totally breaks my SoD. Take all powers and modify them (reduce effects and/or increase requirements) so that they become all at-wills, and I'm perfectly fine.</p><p></p><p>But I am willing to compromise, so I could even keep the bathwater as long as it is purificated/deionized in a way that doesn't break my SoD, which is mostly because the fighter is and must remain non-magical at its core, for example in the following way:</p><p></p><p>- <strong>at-wills</strong>: these are completely fine, and in fact are what by default every martial/non-magical ability normally works</p><p>- <strong>encounters</strong>: I'll never buy these unless they are tied with a fatigue mechanic, which however must remain as simple as possible; perhaps a cumulative penalty every time after the first attempt (penalty resets at the next encounter)</p><p>- <strong>daily</strong>: only tricks with a clear supernatural nature, for those who like the magical fighter concept, but do not force anyone else to have daily powers! </p><p></p><p>The above require one and only thing: <u>to completely remove the idea that every single fighter character gets X at-wills + Y encounters + Z daily powers.</u></p><p></p><p>Just design all of the above so that they are balanced enough against each other, that every PC can choose to have e.g. only at-wills (the traditional, wholly non-magical fighter), or only encounters (the "edgy" fighter?), or only dailies (a more heavily magical fighter), or any combination of the respective amounts. That means in practice, take the 4ed powers and turn them into 3ed feats... when nobody forced you to take a certain number of feats that worked 1/day for instance.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5855245, member: 1465"] [B]Back to the OP topic[/B] of the baby and the bathwater... Which is the [U]baby[/U] and which is the [U]bathwater[/U] in your opinion? For me, the baby of 4e powers is the interesting combat tricks themselves, which increase the flexibility of a fighter character and allows for a more tactical PC. The bathwater is the AEDU mechanic which totally breaks my SoD. Take all powers and modify them (reduce effects and/or increase requirements) so that they become all at-wills, and I'm perfectly fine. But I am willing to compromise, so I could even keep the bathwater as long as it is purificated/deionized in a way that doesn't break my SoD, which is mostly because the fighter is and must remain non-magical at its core, for example in the following way: - [B]at-wills[/B]: these are completely fine, and in fact are what by default every martial/non-magical ability normally works - [B]encounters[/B]: I'll never buy these unless they are tied with a fatigue mechanic, which however must remain as simple as possible; perhaps a cumulative penalty every time after the first attempt (penalty resets at the next encounter) - [B]daily[/B]: only tricks with a clear supernatural nature, for those who like the magical fighter concept, but do not force anyone else to have daily powers! The above require one and only thing: [U]to completely remove the idea that every single fighter character gets X at-wills + Y encounters + Z daily powers.[/U] Just design all of the above so that they are balanced enough against each other, that every PC can choose to have e.g. only at-wills (the traditional, wholly non-magical fighter), or only encounters (the "edgy" fighter?), or only dailies (a more heavily magical fighter), or any combination of the respective amounts. That means in practice, take the 4ed powers and turn them into 3ed feats... when nobody forced you to take a certain number of feats that worked 1/day for instance. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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