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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="erleni" data-source="post: 5855307" data-attributes="member: 69422"><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">What I would do is:</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">Attach to every power (and I would like even basic attack, trip, etc. to be powers) a cost in term of fatigue/mana/force of will/whatever points. Fatigue will be used for martial maneuvers, mana for magic, force of will for psionics, etc.</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">Let the character start the day with a given resource pool in fatigue/mana/etc. based on its classes and levels. Each time you gain a level you increase your pool in one or more categories based on the class (or prestige class) you level up in, so say that a fighter will get 20 points of fatigue and a paladin will get 10 of fatigue and 10 of mana.</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">With increasing levels you may learn new maneuvers, each one with a cost tagged to it (some may have a cost in more than one category, so that an assassin may have martial maneuvers with fatigue costs and maybe shadow maneuvers with a cost in fatigue and mana or fatigue and shadow, if there is a shadow points pool).</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">Basic maneuvers are available to everybody and can be boosted spending more points (maybe you'll have to take a feat to get the possibility to boost an existing basic maneuvers).</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">If you want to give at will powers just give them a zero cost.</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">Short rests refill a portion of the pool (say 20%).</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">An extended rest refills the whole pool.</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">Permanent injuries, illnesses may affect your total pool amount in one or more categories.</span></span></span></span></p><p> <span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px">This system would be flexible and will allow to retain both 4e powers and more generic maneuvers. Up to the player to decide what he wants to stock on.</span></span></span></span></p><p><span style="font-family: 'Helv'"><span style="font-size: 10px"><span style="font-family: 'Helv'"><span style="font-size: 10px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="erleni, post: 5855307, member: 69422"] [FONT=Helv][SIZE=2][FONT=Helv][SIZE=2]What I would do is: Attach to every power (and I would like even basic attack, trip, etc. to be powers) a cost in term of fatigue/mana/force of will/whatever points. Fatigue will be used for martial maneuvers, mana for magic, force of will for psionics, etc. Let the character start the day with a given resource pool in fatigue/mana/etc. based on its classes and levels. Each time you gain a level you increase your pool in one or more categories based on the class (or prestige class) you level up in, so say that a fighter will get 20 points of fatigue and a paladin will get 10 of fatigue and 10 of mana. With increasing levels you may learn new maneuvers, each one with a cost tagged to it (some may have a cost in more than one category, so that an assassin may have martial maneuvers with fatigue costs and maybe shadow maneuvers with a cost in fatigue and mana or fatigue and shadow, if there is a shadow points pool). Basic maneuvers are available to everybody and can be boosted spending more points (maybe you'll have to take a feat to get the possibility to boost an existing basic maneuvers). If you want to give at will powers just give them a zero cost. Short rests refill a portion of the pool (say 20%). An extended rest refills the whole pool. Permanent injuries, illnesses may affect your total pool amount in one or more categories. This system would be flexible and will allow to retain both 4e powers and more generic maneuvers. Up to the player to decide what he wants to stock on. [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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