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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Rampaging Lawn Gnome" data-source="post: 5855673" data-attributes="member: 63841"><p>Rather than the riders taking effect on a certain die roll (16-18 e.g.), perhaps tie it to exceeding the target's defense by a certail score:</p><p> </p><p>beat target defense by 2 or more = class A rider</p><p>beat target defense by 5 or more = class B rider</p><p>etc.</p><p> </p><p>Also, maybe some riders need to meet certain requirements:</p><p>target has to be marked</p><p>target has to be bloodied/unbloodied</p><p>attacker must have advantage</p><p> </p><p>The end result may be that in order to trip an opponent, the opponent must be marked, the attacker needs advantage, and the opponents defense was beat by 5. And they need legs.</p><p> </p><p>Just brainstorming the idea.</p><p> </p><p>One pitfall to this system would be that the player would have a high incentive to max their primary stat if riders depend on hitting the opponent.</p></blockquote><p></p>
[QUOTE="Rampaging Lawn Gnome, post: 5855673, member: 63841"] Rather than the riders taking effect on a certain die roll (16-18 e.g.), perhaps tie it to exceeding the target's defense by a certail score: beat target defense by 2 or more = class A rider beat target defense by 5 or more = class B rider etc. Also, maybe some riders need to meet certain requirements: target has to be marked target has to be bloodied/unbloodied attacker must have advantage The end result may be that in order to trip an opponent, the opponent must be marked, the attacker needs advantage, and the opponents defense was beat by 5. And they need legs. Just brainstorming the idea. One pitfall to this system would be that the player would have a high incentive to max their primary stat if riders depend on hitting the opponent. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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