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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="FireLance" data-source="post: 5856080" data-attributes="member: 3424"><p>Here's another option which might fulfil both the tactical and power aspect of the AEDU system while maintaining approximate (though not exact) balance: have a system of setup strikes.</p><p></p><p>Maybe you have your basic attack, and three basic setup strikes:</p><p></p><p>1. Reckless strike (-2 to your AC)</p><p>2. Precision strike (-2 to your attack roll)</p><p>3. Trick strike (-4 to your damage roll)</p><p></p><p>However, if you hit with your setup strike, your opponent could then become vulnerable to specified second-tier attack in the next round (different setup strikes would "open up" different second-tier attacks). The effects of these second-tier attacks should be fairly significant: it's pointless to take a -4 penalty to damage in one round just to gain +1[W] damage in the next, for example. </p><p></p><p>Alternatively, if you have a system of at-will attacks so that your standard action attacks already do more than a basic attack, you need not take any penalty to the setup strikes, but the only additional benefit you get from them is to make the target vulnerable to a second-tier attack.</p><p></p><p>Hitting with a second-tier attack could also make the target vulnerable to specified third-tier attacks in the next round, and these can be where the really nasty effects come in: massive damage bonuses, stunning, maybe even death effects. Again, different second-tier attacks would open up different third-tier attacks. Really nasty third-tier attacks could have relatively weaker setup and second-tier attacks leading up to it.</p><p></p><p>Probability-wise, assuming a base hit rate of about 50%, a fighter would have a 1 in 8 chance of chaining up to a third-tier attack in three rounds, and this probability could be improved with combat advantage and other attack bonuses. While this might look (too?) good, remember that other characters would be attacking the opponents as well, and some opponents may not survive to be affected by a third-tier attack, or a third-tier attack might be overkill (even a normal attack would have been enough to finish off the opponent).</p><p></p><p>Still, this might not be all bad - it would make the fighter perform better against elite and solo opponents, and really make his third-tier attacks seem like finishing moves. Some might consider this to be a feature, not a bug.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5856080, member: 3424"] Here's another option which might fulfil both the tactical and power aspect of the AEDU system while maintaining approximate (though not exact) balance: have a system of setup strikes. Maybe you have your basic attack, and three basic setup strikes: 1. Reckless strike (-2 to your AC) 2. Precision strike (-2 to your attack roll) 3. Trick strike (-4 to your damage roll) However, if you hit with your setup strike, your opponent could then become vulnerable to specified second-tier attack in the next round (different setup strikes would "open up" different second-tier attacks). The effects of these second-tier attacks should be fairly significant: it's pointless to take a -4 penalty to damage in one round just to gain +1[W] damage in the next, for example. Alternatively, if you have a system of at-will attacks so that your standard action attacks already do more than a basic attack, you need not take any penalty to the setup strikes, but the only additional benefit you get from them is to make the target vulnerable to a second-tier attack. Hitting with a second-tier attack could also make the target vulnerable to specified third-tier attacks in the next round, and these can be where the really nasty effects come in: massive damage bonuses, stunning, maybe even death effects. Again, different second-tier attacks would open up different third-tier attacks. Really nasty third-tier attacks could have relatively weaker setup and second-tier attacks leading up to it. Probability-wise, assuming a base hit rate of about 50%, a fighter would have a 1 in 8 chance of chaining up to a third-tier attack in three rounds, and this probability could be improved with combat advantage and other attack bonuses. While this might look (too?) good, remember that other characters would be attacking the opponents as well, and some opponents may not survive to be affected by a third-tier attack, or a third-tier attack might be overkill (even a normal attack would have been enough to finish off the opponent). Still, this might not be all bad - it would make the fighter perform better against elite and solo opponents, and really make his third-tier attacks seem like finishing moves. Some might consider this to be a feature, not a bug. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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