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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="1Mac" data-source="post: 5856795" data-attributes="member: 48998"><p>Any proposal for anything like power points or Vancian tables for martial characters is sort of missing the point. If AEDU is too much abstract resource management for martial characters, then surely power points or Vancian tables are all the more so.</p><p></p><p>Here are a couple of approaches I've been considering to make powers balanced, interesting, and not too abstract, for both martial and magical characters:</p><p></p><p>Conditional maintenance: Someone upthread mentioned raging once a day, and how it's sort of silly (it's also sort of Vancian, as it happens). I agree: it not only breaks verisimilitude, it's also an extra set of resources you need to track for just one power (rages per day and rounds per rage). I prefer to have Rage be activated whenever and function for every consecutive round the Barbarian can attempt to hit an enemy, with fatigue setting in after a round where he is unable or prevented from doing so. It's at once easier to track, more interesting tactically, and more representative of how we might imagine battle lust to work in reality. A similar approach can be taken with other battle stances, where its maintenance depends on fulfilling some condition. A defensive stance like that of the PF Stalwart Defender could be activated at any time and maintained indefinitely, but relies on the character not moving.</p><p></p><p>Per-round resource management: I'm working on a Marksman class, modelled after the Pathfinder Gunslinger class. A straightforward power is that if he makes a full-round attack, he adds xd6 bonus dice of damage to the attack. He can also trade bonus dice of damage to activate other powers, in the way the Gunslinger spends Grit points. The core Pathfinder Rogue has similar talents that work off of sneak attack dice. I like this approach because you don't have to track a resource from round to round. You know exactly what you can do each round, and it never changes (unless you level up), but there are still limits in place. Other possible per-round resources might include attacks, "auras" for warlord and buffing cleric types, or "circles" for abjuration wizards.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5856795, member: 48998"] Any proposal for anything like power points or Vancian tables for martial characters is sort of missing the point. If AEDU is too much abstract resource management for martial characters, then surely power points or Vancian tables are all the more so. Here are a couple of approaches I've been considering to make powers balanced, interesting, and not too abstract, for both martial and magical characters: Conditional maintenance: Someone upthread mentioned raging once a day, and how it's sort of silly (it's also sort of Vancian, as it happens). I agree: it not only breaks verisimilitude, it's also an extra set of resources you need to track for just one power (rages per day and rounds per rage). I prefer to have Rage be activated whenever and function for every consecutive round the Barbarian can attempt to hit an enemy, with fatigue setting in after a round where he is unable or prevented from doing so. It's at once easier to track, more interesting tactically, and more representative of how we might imagine battle lust to work in reality. A similar approach can be taken with other battle stances, where its maintenance depends on fulfilling some condition. A defensive stance like that of the PF Stalwart Defender could be activated at any time and maintained indefinitely, but relies on the character not moving. Per-round resource management: I'm working on a Marksman class, modelled after the Pathfinder Gunslinger class. A straightforward power is that if he makes a full-round attack, he adds xd6 bonus dice of damage to the attack. He can also trade bonus dice of damage to activate other powers, in the way the Gunslinger spends Grit points. The core Pathfinder Rogue has similar talents that work off of sneak attack dice. I like this approach because you don't have to track a resource from round to round. You know exactly what you can do each round, and it never changes (unless you level up), but there are still limits in place. Other possible per-round resources might include attacks, "auras" for warlord and buffing cleric types, or "circles" for abjuration wizards. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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