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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="eamon" data-source="post: 5857724" data-attributes="member: 51942"><p>I think the options issue is valid, but it's also being exaggerated. Years ago (when I last played 3e), I don't recollect the non-casters being quite as limited as is being suggested here. First of all; as levels rose, in my campaigns they'd have several nifty items or divine boons: boots of teleportation, necklaces of fireballs, etc. Though casters might use these too, in practice they meant more for non-casters simply because the items often duplicate spells or are at least similar. Secondly, anybody that cared avoided the issue by twinking out his character with prestige classes (and generally that meant some amount of spell-like abilities). Finally, there was self-selection going on: some players don't want the complexity and just want dramatic beheadings with vorpal swords. Which is fine.</p><p></p><p>Which isn't to say that that state of affairs is what you want; it's just that it wasn't unfixable.</p><p></p><p>I like the improved balance 4e brought, but I also think that they took it <em>too</em> far. A bit of compromise sounds like a great idea to me.</p></blockquote><p></p>
[QUOTE="eamon, post: 5857724, member: 51942"] I think the options issue is valid, but it's also being exaggerated. Years ago (when I last played 3e), I don't recollect the non-casters being quite as limited as is being suggested here. First of all; as levels rose, in my campaigns they'd have several nifty items or divine boons: boots of teleportation, necklaces of fireballs, etc. Though casters might use these too, in practice they meant more for non-casters simply because the items often duplicate spells or are at least similar. Secondly, anybody that cared avoided the issue by twinking out his character with prestige classes (and generally that meant some amount of spell-like abilities). Finally, there was self-selection going on: some players don't want the complexity and just want dramatic beheadings with vorpal swords. Which is fine. Which isn't to say that that state of affairs is what you want; it's just that it wasn't unfixable. I like the improved balance 4e brought, but I also think that they took it [I]too[/I] far. A bit of compromise sounds like a great idea to me. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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