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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Janaxstrus" data-source="post: 5858983" data-attributes="member: 3201"><p>And I dislike 4e powers because they were "not-magic" magic. Everyone did the same thing with a different name.</p><p></p><p>Should fighters have more to do? Yes. </p><p>Cleaves, bullrushes, trips, whirlwinds etc etc, should all be things they can do without blowing all of their feats on them. However, if they make them daily, encounter, whatever powers, it will be a deal breaker for many people.</p><p></p><p>Not a huge fan of the Tome of Battle stuff either, as too much of it was giving fighters magic powers, but not calling it that. I like a strict break between what a fighter can do naturally and what a mage has to use magic for.</p><p></p><p>So yes, to more abilities to fighters. No, to magic-lite abilities for fighters</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5858983, member: 3201"] And I dislike 4e powers because they were "not-magic" magic. Everyone did the same thing with a different name. Should fighters have more to do? Yes. Cleaves, bullrushes, trips, whirlwinds etc etc, should all be things they can do without blowing all of their feats on them. However, if they make them daily, encounter, whatever powers, it will be a deal breaker for many people. Not a huge fan of the Tome of Battle stuff either, as too much of it was giving fighters magic powers, but not calling it that. I like a strict break between what a fighter can do naturally and what a mage has to use magic for. So yes, to more abilities to fighters. No, to magic-lite abilities for fighters [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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