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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Hussar" data-source="post: 5860563" data-attributes="member: 22779"><p>What's more ridiculous? That the choreographers of a fight scene in a movie don't want to make a crappy fight scene where the hero endlessly spams the same maneuver, or that I somehow have magically gained the ability to read minds and know what's inside someone's head.</p><p></p><p>All I care about is the results. Do you see the same maneuver more than once in a fight scene? No. Thus, the mechanics nicely model what we see on the screen or in a story.</p><p></p><p>See, to me, process is pointless. The only thing that matters is the results. You want the same results that I do - no endlessly spamming the same maneuver. Seeing the same thing occur in the same fight should either never happen or be very rare. Since that's the goal you want, why not build that into the mechanics?</p><p></p><p>After all, there are numerous powers that grant similar results for the same character. Sure, I might not be able to trip the bad guy in exactly the same way every time, but, I can trip him four different ways if I want to. And hey, that makes the fight look a lot like what I see in genre fiction. </p><p></p><p>Win win as far as I'm concerned. Who cares what's inside a fictional character's mind? I can just as easily say, "Gee, I pulled off that super dooper flying spinning kick at just the right time... nope, not right now... nope not right now... hey, I'll smash him in the face with my elbow this time! Wahoo!"</p><p></p><p>I mean, heck, I've done enough Tae Kwon Doe sparring to know that if you keep trying the same thing over and over again, you get your ass handed to you over and over again. Even in sparring, you don't generally try the high risk stuff too often for the simple reason that it's high risk. So, you don't see the flying spin kick very often because it's a high gamble. There, a nice perfectly reasonable in character justification for why you only see an encounter power once per encounter.</p><p></p><p>But, in any case, like I said, who cares? It's the end result that matters. It's great that you get that result in Pathfinder. Good for you. I never could in 3e. My 3e combats were exactly as I described them - get into melee range, trade blows until the bad guy falls down, possibly shift a bit from time to time, move on to the next target. </p><p></p><p>In 4e, every one of my characters, and I've now played everything but a controller, takes a full move almost every round. Standing toe to toe and trading blows is the exception, and certainly not the rule.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5860563, member: 22779"] What's more ridiculous? That the choreographers of a fight scene in a movie don't want to make a crappy fight scene where the hero endlessly spams the same maneuver, or that I somehow have magically gained the ability to read minds and know what's inside someone's head. All I care about is the results. Do you see the same maneuver more than once in a fight scene? No. Thus, the mechanics nicely model what we see on the screen or in a story. See, to me, process is pointless. The only thing that matters is the results. You want the same results that I do - no endlessly spamming the same maneuver. Seeing the same thing occur in the same fight should either never happen or be very rare. Since that's the goal you want, why not build that into the mechanics? After all, there are numerous powers that grant similar results for the same character. Sure, I might not be able to trip the bad guy in exactly the same way every time, but, I can trip him four different ways if I want to. And hey, that makes the fight look a lot like what I see in genre fiction. Win win as far as I'm concerned. Who cares what's inside a fictional character's mind? I can just as easily say, "Gee, I pulled off that super dooper flying spinning kick at just the right time... nope, not right now... nope not right now... hey, I'll smash him in the face with my elbow this time! Wahoo!" I mean, heck, I've done enough Tae Kwon Doe sparring to know that if you keep trying the same thing over and over again, you get your ass handed to you over and over again. Even in sparring, you don't generally try the high risk stuff too often for the simple reason that it's high risk. So, you don't see the flying spin kick very often because it's a high gamble. There, a nice perfectly reasonable in character justification for why you only see an encounter power once per encounter. But, in any case, like I said, who cares? It's the end result that matters. It's great that you get that result in Pathfinder. Good for you. I never could in 3e. My 3e combats were exactly as I described them - get into melee range, trade blows until the bad guy falls down, possibly shift a bit from time to time, move on to the next target. In 4e, every one of my characters, and I've now played everything but a controller, takes a full move almost every round. Standing toe to toe and trading blows is the exception, and certainly not the rule. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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