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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="pemerton" data-source="post: 5860922" data-attributes="member: 42582"><p>I wonder what 4e builds these comments are meant to relate to.</p><p></p><p>I assume that we can put to one side wizards, warlocks, clerics, invokers, etc, who are spellcasters in pre-4e D&D and maintain the trappings of spellcasting in 4e.</p><p></p><p>I would have thought we can put to one side 4e rangers, whose attacks are overwhelmingly mechanical variants on two-weapon melee attacks or two arrow shots. There is no reason at all to think that, in the game, these attacks are differing at all. The mechanical benefits of an encounter power like Biting Volley over Twin Strike as an at will play out at the metagame level. Rangers also have interrupts/reactions, but these aren't funky "signiature moves". Rather, they help break up the combat round, reducing the "stop-start" vibe of 3E and 4e turn-by-turn initiative. The same thing is true for a daily like Shots on the Run - in the game, this is just bowshots separated by movement, no different from any other bowshots separated by movement. That they occur in the same turn rather than separate turns is purely a metagame feature based on the power's interaction with the initiative sequence - it's not discernible within the fiction.</p><p></p><p>Figthers have a range of attacks that overlap in effects at the at will, encounter and daily level. The odd fighter build might have a signiature move feel - it would be interesting to see someone post such a build - but given the way that the game rewards specialisation, I think most fighters are built so as to maximise the overlap in effect between various powers. And once effects are overlapping, differences between powers again become metagame only - in the gameworld there is no telling the difference between an at will that affects multiple targets (eg Cleave), an encounter power that affects multiple targets (eg Passing Attack) and a daily power that affects multiple targets (the fighter in my game has a few, though I can't remember what they're called).</p><p></p><p>And so on for paladins and warlords, and I'm guessing rogues as well (though I'm not as familiar with them).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5860922, member: 42582"] I wonder what 4e builds these comments are meant to relate to. I assume that we can put to one side wizards, warlocks, clerics, invokers, etc, who are spellcasters in pre-4e D&D and maintain the trappings of spellcasting in 4e. I would have thought we can put to one side 4e rangers, whose attacks are overwhelmingly mechanical variants on two-weapon melee attacks or two arrow shots. There is no reason at all to think that, in the game, these attacks are differing at all. The mechanical benefits of an encounter power like Biting Volley over Twin Strike as an at will play out at the metagame level. Rangers also have interrupts/reactions, but these aren't funky "signiature moves". Rather, they help break up the combat round, reducing the "stop-start" vibe of 3E and 4e turn-by-turn initiative. The same thing is true for a daily like Shots on the Run - in the game, this is just bowshots separated by movement, no different from any other bowshots separated by movement. That they occur in the same turn rather than separate turns is purely a metagame feature based on the power's interaction with the initiative sequence - it's not discernible within the fiction. Figthers have a range of attacks that overlap in effects at the at will, encounter and daily level. The odd fighter build might have a signiature move feel - it would be interesting to see someone post such a build - but given the way that the game rewards specialisation, I think most fighters are built so as to maximise the overlap in effect between various powers. And once effects are overlapping, differences between powers again become metagame only - in the gameworld there is no telling the difference between an at will that affects multiple targets (eg Cleave), an encounter power that affects multiple targets (eg Passing Attack) and a daily power that affects multiple targets (the fighter in my game has a few, though I can't remember what they're called). And so on for paladins and warlords, and I'm guessing rogues as well (though I'm not as familiar with them). [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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