Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5861111" data-attributes="member: 6668292"><p>No.</p><p></p><p>1. They PCs acquired "poison" from the Avatar of Death (a different PC picked it up as a trophy).</p><p>2. They guessed that the dragon was weak against it based on the vision of an NPC (it was highly symbolic, but they guessed correctly).</p><p>3. PCs know the dragon is near, and plan an assault. They coat their weapons (of their main melee guys), and then one PC (not the guy who owned the "poison") asked to coat his hand, too.</p><p>4. The PC who owned the "poison" agreed, since he knew that the character was also a grappler, and might have a way to get it in the dragon's mouth.</p><p>5. They initiated the fight with the dragon, and then it bit his hand off (well, arm at the elbow) on that really cool hit.</p><p></p><p></p><p>They considered B, but opted for A. They had extra, so he coated his hand as well.</p><p></p><p></p><p>Of course there were details missing, I wrote a medium-length paragraph of a "boss" fight against a two-headed dragon (first time I'm mentioning the two heads, too!). I didn't mention a few things.</p><p></p><p></p><p>I don't think they do. Getting blinded for Blake (the Fighter PC) ended up being really cool. He was able to use his blindsense to find things like invisible creatures, and to help locate survivors after a town was nearly leveled in a raid by an invading barbaric force.</p><p></p><p>Throwing that javelin at that pict thief when I needed a natural 20 (because he was barely visible while sneaking up on my friend) was awesome. I dropped him, stabilized him, and had him help us. Now, I only had a 5% chance of success, and the GM (one of my usual players) pretty much let on that it's nearly an impossible shot (or impossible, he didn't say), since I had to make a huge called shot to hit him (we have rules for that, too). But, I took the shot anyways, and the story changed a lot based on that small, 5% chance of success.</p><p></p><p>Which leads back to my actual point: that small chance of success? Some people will take it, and it can really change how events unfold. That cumulative -5 penalty to encounter powers would make a world of difference to some people, and if it's the same to you either way, why not support it? You won't take it; I will. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5861111, member: 6668292"] No. 1. They PCs acquired "poison" from the Avatar of Death (a different PC picked it up as a trophy). 2. They guessed that the dragon was weak against it based on the vision of an NPC (it was highly symbolic, but they guessed correctly). 3. PCs know the dragon is near, and plan an assault. They coat their weapons (of their main melee guys), and then one PC (not the guy who owned the "poison") asked to coat his hand, too. 4. The PC who owned the "poison" agreed, since he knew that the character was also a grappler, and might have a way to get it in the dragon's mouth. 5. They initiated the fight with the dragon, and then it bit his hand off (well, arm at the elbow) on that really cool hit. They considered B, but opted for A. They had extra, so he coated his hand as well. Of course there were details missing, I wrote a medium-length paragraph of a "boss" fight against a two-headed dragon (first time I'm mentioning the two heads, too!). I didn't mention a few things. I don't think they do. Getting blinded for Blake (the Fighter PC) ended up being really cool. He was able to use his blindsense to find things like invisible creatures, and to help locate survivors after a town was nearly leveled in a raid by an invading barbaric force. Throwing that javelin at that pict thief when I needed a natural 20 (because he was barely visible while sneaking up on my friend) was awesome. I dropped him, stabilized him, and had him help us. Now, I only had a 5% chance of success, and the GM (one of my usual players) pretty much let on that it's nearly an impossible shot (or impossible, he didn't say), since I had to make a huge called shot to hit him (we have rules for that, too). But, I took the shot anyways, and the story changed a lot based on that small, 5% chance of success. Which leads back to my actual point: that small chance of success? Some people will take it, and it can really change how events unfold. That cumulative -5 penalty to encounter powers would make a world of difference to some people, and if it's the same to you either way, why not support it? You won't take it; I will. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top