Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5861163" data-attributes="member: 42582"><p>Doesn't this depend heavily on the opportunity cost of taking the small chance (which is [MENTION=22779]Hussar[/MENTION]'s point, at least as I read him).</p><p></p><p>One memorable moment in my game involved the PC wizard taking an oppy attack against a gnoll with his Tome (an improvised weapon), needing a 20 (excatly) to hit, rolling the natural 20 which (in 4e) is also a crit, and then killing the gnoll with the bonus crit damage from his Tome - the Tome is a Tome of Replenishing Flame, and the bonus damage is fire damage, and we narrated the Tome bursting briefly into fire as it struck the gnoll.</p><p></p><p>But the opportunity cost of taking this oppy? Zero - because the PC in question has nothing else to do with oppy attacks, and there is no fumble system or other way (within the mechanics) that taking an oppy can backfire.</p><p></p><p>Likewise, perhaps (at least judging from what you've written) for hurling your javelin.</p><p></p><p>But for manoeuvres like grappling, tripping, disarming etc in 3E there is an opportuntiy cost, namely, forfeiting a standard attack that would wear down an enemy's hit points. This is what is said to make them traps for maths-weak players, and why encounter powers offer one viable alternative to attack penalties for rationing them.</p><p></p><p>A different alternative again would be to have some sort of Fate Point mechanicsm, or "Now I'm Really Desparate!" card, which can be played to open up some sort of opportunity for a workaround the normal hit point attrition mechanics when it is obvious that hit point attrition isn't what is needed.</p><p></p><p>In Rolemaster and similar games, the pressure to find a good way to handle these sorts of attacks is reduced by the existence of a crit system - even a standard attack can deliver a solid debuff on a lucky crit roll, and disarm, sunder etc are just ways of slightly increasing the odds of a debuff at the cost of a chance to do fatal damage. But in a hit-point based combat system like D&D, these melee debuffs live in the same design space as "save or suck", and give rise to some of the same design problems.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5861163, member: 42582"] Doesn't this depend heavily on the opportunity cost of taking the small chance (which is [MENTION=22779]Hussar[/MENTION]'s point, at least as I read him). One memorable moment in my game involved the PC wizard taking an oppy attack against a gnoll with his Tome (an improvised weapon), needing a 20 (excatly) to hit, rolling the natural 20 which (in 4e) is also a crit, and then killing the gnoll with the bonus crit damage from his Tome - the Tome is a Tome of Replenishing Flame, and the bonus damage is fire damage, and we narrated the Tome bursting briefly into fire as it struck the gnoll. But the opportunity cost of taking this oppy? Zero - because the PC in question has nothing else to do with oppy attacks, and there is no fumble system or other way (within the mechanics) that taking an oppy can backfire. Likewise, perhaps (at least judging from what you've written) for hurling your javelin. But for manoeuvres like grappling, tripping, disarming etc in 3E there is an opportuntiy cost, namely, forfeiting a standard attack that would wear down an enemy's hit points. This is what is said to make them traps for maths-weak players, and why encounter powers offer one viable alternative to attack penalties for rationing them. A different alternative again would be to have some sort of Fate Point mechanicsm, or "Now I'm Really Desparate!" card, which can be played to open up some sort of opportunity for a workaround the normal hit point attrition mechanics when it is obvious that hit point attrition isn't what is needed. In Rolemaster and similar games, the pressure to find a good way to handle these sorts of attacks is reduced by the existence of a crit system - even a standard attack can deliver a solid debuff on a lucky crit roll, and disarm, sunder etc are just ways of slightly increasing the odds of a debuff at the cost of a chance to do fatal damage. But in a hit-point based combat system like D&D, these melee debuffs live in the same design space as "save or suck", and give rise to some of the same design problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top