Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 5863221" data-attributes="member: 1544"><p>Hmm. That's not how I see it at all. Martial classes get to be awesome at a penalty, yes... but they can do it all day. While casters get to be awesome through spells, which run out.</p><p> </p><p>You're assuming full attack exists. I'm not. Particularly after the last rule of 3 I read which mentioned a fighter charging and tripping someone in the same round. Even if you must stand still to attack multiple times in one round, I see no problem with splitting your 3 attacks into damage/damage/trip.</p><p> </p><p> I can understand that. But how do you avoid it other than including the 'awesome' as part of a standard damaging attack?</p><p>Do you agree that in order to perform a trip action, you must first not be doing something else? </p><p>I'm aiming for a system where 'trip opponent' is roughly equal to 'damage opponent'. The only reason the system I outlined at the top of page 15 includes penalties to rolls it that in those instances the character is performing two actions simultaneously. If you just trip, you have no penalty. If you just attack, you have no penalty. If you try to do both at the same time, there's a -5.</p><p> </p><p>This is a serious viewpoint thing. I'm not rationing out fun. I'm balancing out attack types. I am not of the opinion that a standard weapon attack is 'unfun'.</p><p></p><p> If that was aimed at me, I should point out that I did not mention anything about cumulative penalties.</p><p></p><p>Again, that depends entirely on how much specialization you allow for. </p><p>My aim is to end up with a situation where the nonfocussed guy tries it occasionally. Say once every 5 battles. Where as the specialist tries it a bit more frequently, but still not all of the time. Say every 3 battles.</p><p></p><p></p><p>Ok, maybe I've lost track of who is saying what, but I'm really confused by this statement. If I'm not mistaken, you're arguing in favour of powers that can only be used once per encounter/day. Please explain how limiting something to 1/whatever isn't madating that 20 out of 20 tables have an average time in the situations described?</p><p></p><p></p><p>I'm hearing an awful lot of 'No no no' in this thread, and distinct lack of 'yes and' or 'yes but'. </p><p>I also get the impression that the three most frequent posters are all using different definitions of the word 'awesome'.</p><p></p><p>Let's have a little less of the argumentative tone and a bit more "here's the kind of mechanics I want to see".</p><p></p><p>I've outlined a system that I believe would work well. Please suggest improvements or alternatives.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5863221, member: 1544"] Hmm. That's not how I see it at all. Martial classes get to be awesome at a penalty, yes... but they can do it all day. While casters get to be awesome through spells, which run out. You're assuming full attack exists. I'm not. Particularly after the last rule of 3 I read which mentioned a fighter charging and tripping someone in the same round. Even if you must stand still to attack multiple times in one round, I see no problem with splitting your 3 attacks into damage/damage/trip. I can understand that. But how do you avoid it other than including the 'awesome' as part of a standard damaging attack? Do you agree that in order to perform a trip action, you must first not be doing something else? I'm aiming for a system where 'trip opponent' is roughly equal to 'damage opponent'. The only reason the system I outlined at the top of page 15 includes penalties to rolls it that in those instances the character is performing two actions simultaneously. If you just trip, you have no penalty. If you just attack, you have no penalty. If you try to do both at the same time, there's a -5. This is a serious viewpoint thing. I'm not rationing out fun. I'm balancing out attack types. I am not of the opinion that a standard weapon attack is 'unfun'. If that was aimed at me, I should point out that I did not mention anything about cumulative penalties. Again, that depends entirely on how much specialization you allow for. My aim is to end up with a situation where the nonfocussed guy tries it occasionally. Say once every 5 battles. Where as the specialist tries it a bit more frequently, but still not all of the time. Say every 3 battles. Ok, maybe I've lost track of who is saying what, but I'm really confused by this statement. If I'm not mistaken, you're arguing in favour of powers that can only be used once per encounter/day. Please explain how limiting something to 1/whatever isn't madating that 20 out of 20 tables have an average time in the situations described? I'm hearing an awful lot of 'No no no' in this thread, and distinct lack of 'yes and' or 'yes but'. I also get the impression that the three most frequent posters are all using different definitions of the word 'awesome'. Let's have a little less of the argumentative tone and a bit more "here's the kind of mechanics I want to see". I've outlined a system that I believe would work well. Please suggest improvements or alternatives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top