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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="JamesonCourage" data-source="post: 5864446" data-attributes="member: 6668292"><p>I would occasionally. So would my players. But more on what I mean below.</p><p></p><p></p><p>You can have both. I'm talking about encounter powers, which combine damage + a status effect. You're seem to be talking about trading damage for a status effect. Those maneuvers should be available.</p><p></p><p>However, the encounter power that damages someone and immobilizes them (or knocks them down, or pushes them, or makes them afraid, or whatever) simultaneously should be able to be used again, kind of like a Hail Mary pass. "He's getting near that ledge while he's running... I can't reach him this turn with movement, but I might be able to push him back with the encounter power I used once already, knocking him off!" Awesome if it works, impossible as it currently stands.</p><p></p><p>I'm definitely okay with trade-offs normally with no cumulative penalty. It's the combination of such effects (as manifested as encounter powers in 4e) that I am speaking of, and how adding a cumulative penalty mechanic adds story options, mechanical options, and satisfies a portion of the population who dislike the current implementation. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5864446, member: 6668292"] I would occasionally. So would my players. But more on what I mean below. You can have both. I'm talking about encounter powers, which combine damage + a status effect. You're seem to be talking about trading damage for a status effect. Those maneuvers should be available. However, the encounter power that damages someone and immobilizes them (or knocks them down, or pushes them, or makes them afraid, or whatever) simultaneously should be able to be used again, kind of like a Hail Mary pass. "He's getting near that ledge while he's running... I can't reach him this turn with movement, but I might be able to push him back with the encounter power I used once already, knocking him off!" Awesome if it works, impossible as it currently stands. I'm definitely okay with trade-offs normally with no cumulative penalty. It's the combination of such effects (as manifested as encounter powers in 4e) that I am speaking of, and how adding a cumulative penalty mechanic adds story options, mechanical options, and satisfies a portion of the population who dislike the current implementation. As always, play what you like :) [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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