Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5864487" data-attributes="member: 957"><p>I think the important question here is: Is this a practical reality for a significant portion of 3E players?</p><p></p><p>It is easy to get the idea of a niche build character optimized around a trick. And, as with so many other points, I completely concede that 3E has no barrier to prevent that. But lacking a safeguard against something is one thing and actively encouraging it is another altogether.</p><p></p><p>Now, if you presume that the players are coming from a gamist take and "winning" is everything, then it is easy how to see that those players are going to be pulled into a min/max approach and won't care about "spamming" their abilities. I can see how that would be boring to me. </p><p></p><p>But what I don't see is that actually happening in play. IME narrative driven gaming is an automatic cure (or preventative) for this issue. This works from both the player and DM side of the table. The players make cool characters, not spam tricks. Yes, the barbarians tend toward cliche and I've seen many a fireball loving wizard. But there is a very real gap between those things and spamming one thing. And from the DM side, it is easy to imagine how a "win" perspective would lead to a lot more very consistently themed combats that would lend themselves to "spamming". Whereas a more natural narrative driven game has a much broader more organic variation of circumstances. The question isn't a simple tactical matter of how best to spam power A against monsters X, Y, and Z this time, but rather a consideration of how this character will deal with this set of circumstances. </p><p></p><p>If the gamist option was typical, then I think these concerns would be valid. But I also think that 3E would have flopped massively and PF would not exist. 3E may not work for you or Hussar, but it works for a huge chunk of the little teapot community that is TTRPG players. The option to go into spamming doesn't equate to a reality of being driven or even "encouraged" to do so for many of us.</p><p></p><p>So that problem doesn't strike me as valid on the one hand. And for the 4E approach the mechanics are mandating a "solution" to a problem I don't have. Telling me "thou shalt not use this power more than once per encounter" is a major flaw for a system to overcome.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5864487, member: 957"] I think the important question here is: Is this a practical reality for a significant portion of 3E players? It is easy to get the idea of a niche build character optimized around a trick. And, as with so many other points, I completely concede that 3E has no barrier to prevent that. But lacking a safeguard against something is one thing and actively encouraging it is another altogether. Now, if you presume that the players are coming from a gamist take and "winning" is everything, then it is easy how to see that those players are going to be pulled into a min/max approach and won't care about "spamming" their abilities. I can see how that would be boring to me. But what I don't see is that actually happening in play. IME narrative driven gaming is an automatic cure (or preventative) for this issue. This works from both the player and DM side of the table. The players make cool characters, not spam tricks. Yes, the barbarians tend toward cliche and I've seen many a fireball loving wizard. But there is a very real gap between those things and spamming one thing. And from the DM side, it is easy to imagine how a "win" perspective would lead to a lot more very consistently themed combats that would lend themselves to "spamming". Whereas a more natural narrative driven game has a much broader more organic variation of circumstances. The question isn't a simple tactical matter of how best to spam power A against monsters X, Y, and Z this time, but rather a consideration of how this character will deal with this set of circumstances. If the gamist option was typical, then I think these concerns would be valid. But I also think that 3E would have flopped massively and PF would not exist. 3E may not work for you or Hussar, but it works for a huge chunk of the little teapot community that is TTRPG players. The option to go into spamming doesn't equate to a reality of being driven or even "encouraged" to do so for many of us. So that problem doesn't strike me as valid on the one hand. And for the 4E approach the mechanics are mandating a "solution" to a problem I don't have. Telling me "thou shalt not use this power more than once per encounter" is a major flaw for a system to overcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top