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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="JamesonCourage" data-source="post: 5864498" data-attributes="member: 6668292"><p>Considering they want you to be able to run any style of game from OD&D to 4e, we'll see. It might be via feats or a module, but I'm not ruling out encounter powers and the like yet, even if they aren't my preferred mechanic.</p><p></p><p></p><p>I can't XP you again yet, but this is exactly where I'm coming from.</p><p></p><p></p><p>No worries <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Technically, it's a Hit table (not just crits). But, yes, that's true. Then again, I don't have encounter tables, so I don't expect perfect translation from my experience to this one. Just my experience on when I achieved by my "Awesome" moments.</p><p></p><p></p><p>I have called shots as part of my system. You can take out an eye permanently. Admittedly, it's usually not easy unless you surprise them or you're a lot higher hit die, but investment in feats helps as well, as does having advantages from previous exchanges.</p><p></p><p>But, if you made it a character focus point, you could spam the attack and I wouldn't consider it too powerful at all.</p><p></p><p></p><p>Yep. I've worked on that premise, too. You're a lot more likely to succeed than my 1 in 1,000 blinding situation, for a lot more "balanced" effect.</p><p></p><p></p><p>That's <em>if</em> you haven't used it yet (he's used 3 different attacks, and 1 defensive trick), and <em>if</em> it pushes someone like he needs it to right now, which could go either way (some characters will take other options to give more variety to their maneuvers, others will take similar powers to form themes).</p><p></p><p></p><p>To <em>you</em>. I accept that. You would never, ever have to. You can choose the mathematically better choice and not, in fact. It's not like you'd be penalized for choosing other options. Me and my players, though, would get to use things again if we wanted to, even if it's not rewarded as mathematically as our at-will power. Again, win/win. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5864498, member: 6668292"] Considering they want you to be able to run any style of game from OD&D to 4e, we'll see. It might be via feats or a module, but I'm not ruling out encounter powers and the like yet, even if they aren't my preferred mechanic. I can't XP you again yet, but this is exactly where I'm coming from. No worries :) Technically, it's a Hit table (not just crits). But, yes, that's true. Then again, I don't have encounter tables, so I don't expect perfect translation from my experience to this one. Just my experience on when I achieved by my "Awesome" moments. I have called shots as part of my system. You can take out an eye permanently. Admittedly, it's usually not easy unless you surprise them or you're a lot higher hit die, but investment in feats helps as well, as does having advantages from previous exchanges. But, if you made it a character focus point, you could spam the attack and I wouldn't consider it too powerful at all. Yep. I've worked on that premise, too. You're a lot more likely to succeed than my 1 in 1,000 blinding situation, for a lot more "balanced" effect. That's [I]if[/I] you haven't used it yet (he's used 3 different attacks, and 1 defensive trick), and [I]if[/I] it pushes someone like he needs it to right now, which could go either way (some characters will take other options to give more variety to their maneuvers, others will take similar powers to form themes). To [I]you[/I]. I accept that. You would never, ever have to. You can choose the mathematically better choice and not, in fact. It's not like you'd be penalized for choosing other options. Me and my players, though, would get to use things again if we wanted to, even if it's not rewarded as mathematically as our at-will power. Again, win/win. As always, play what you like :) [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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