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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5864635" data-attributes="member: 52073"><p><em>You are a rogue, scouting ahead in the dungeon. You run into four goblins in one room, who shout in alarm and try to run away to alert their tribe. You kill one with a sneak attack in the surprise round, then have a few options. You know you can't kill them all in time, and grappling one would let the others escape, but you could attempt to trip or immobilize each of them, which would slow them down enough for you to get ahead of them and prevent them from escaping until your party can mop them up.</em></p><p><em></em></p><p><em>Sadly, you trip one, but two of the goblins escape to alert their tribe to come slaughter you and your party, because tripping all three of them would be boring.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Should that rogue be prevented from trying the trip/immobilize maneuver multiple times because you believe it is "boring" to re-use a maneuver in the same combat? Not at all. If there is ever the circumstance that using a particular maneuver is a good idea, there will always be circumstances, however situational, where using that maneuver multiple times is a good idea and would be no more boring than a normal attack because that maneuver is the logical choice in that scenario. In such a circumstance, one should not be prevented from doing so because of the potential for spamming; spamming should be prevented in a different way, i.e. not introducing a feat/power/etc. that makes that maneuver better than a normal attack!</p><p></p><p>The 3e tripper is a worthwhile build because Improved Trip gives you a free attack after you use one to trip, meaning there is no reason not to attempt to trip with every attack because you still have a chance to attack normally if you succeed, and because a prone target makes further attacks easier so if you miss the first or second trip attempt you make up for it later. Trip spamming exists because it goes from being a terrible option (provoke AoO, take penalty, use up attack) to a good one (no AoO, gain bonus, get free attack) with no middle ground, which is exactly the opposite of what is being suggested here. If you don't make a maneuver better than a normal attack and inflict a gradually scaling penalty, that problem goes away.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5864635, member: 52073"] [I]You are a rogue, scouting ahead in the dungeon. You run into four goblins in one room, who shout in alarm and try to run away to alert their tribe. You kill one with a sneak attack in the surprise round, then have a few options. You know you can't kill them all in time, and grappling one would let the others escape, but you could attempt to trip or immobilize each of them, which would slow them down enough for you to get ahead of them and prevent them from escaping until your party can mop them up. Sadly, you trip one, but two of the goblins escape to alert their tribe to come slaughter you and your party, because tripping all three of them would be boring.[/I] ;) Should that rogue be prevented from trying the trip/immobilize maneuver multiple times because you believe it is "boring" to re-use a maneuver in the same combat? Not at all. If there is ever the circumstance that using a particular maneuver is a good idea, there will always be circumstances, however situational, where using that maneuver multiple times is a good idea and would be no more boring than a normal attack because that maneuver is the logical choice in that scenario. In such a circumstance, one should not be prevented from doing so because of the potential for spamming; spamming should be prevented in a different way, i.e. not introducing a feat/power/etc. that makes that maneuver better than a normal attack! The 3e tripper is a worthwhile build because Improved Trip gives you a free attack after you use one to trip, meaning there is no reason not to attempt to trip with every attack because you still have a chance to attack normally if you succeed, and because a prone target makes further attacks easier so if you miss the first or second trip attempt you make up for it later. Trip spamming exists because it goes from being a terrible option (provoke AoO, take penalty, use up attack) to a good one (no AoO, gain bonus, get free attack) with no middle ground, which is exactly the opposite of what is being suggested here. If you don't make a maneuver better than a normal attack and inflict a gradually scaling penalty, that problem goes away. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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