Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 5865875" data-attributes="member: 205"><p>I agree that flavor without mechanical support is a very bland flavor, at best. It's why even for narrative games, I prefer something crunchier like Dresden Files. </p><p></p><p>I'm trying to parse exactly where the point of difference is between the pro-4e and anti-4e camps on this issue, and where the difference between them is simply not bridgeable.</p><p></p><p>It seems that in 3.5/PF and prior, all mundane combat maneuvers have a certain baseline effectiveness. You can modify this effect by doing things like fighting defensively, or attempting to do tricks like tripping, disarming, sundering, etc. While the power of these modifications can be enhanced by feats or magic items, they're all baseline abilities. There are no in-fiction constraints on their attempt by any character (although I acknowledge there are system-based practical restrictions), and there's no ability to enhance their effectiveness by use of metagame resources. </p><p></p><p>I don't believe that encounter powers cause any consternation in and of themselves, it's the lack of tie between them and in-game fiction. If you know a special sword maneuver that's more effective, why aren't you using it again and again? "It's boring" is a metagame answer to an in-fiction problem. </p><p></p><p>But, at the same time, 3.5/PF acknowledges that mundane characters can have expendable resources, as the best-known example, a barbarian's rage. Resource expenditure is not limited to spellcasters in the traditional model, but the explanation must have a plausible fictional explanation for the ability's activation, duration, reuse, and recharge. </p><p></p><p>So, if we say a combat maneuver cause in-fiction fallacies, is there a model where a mundane character could have access to a resource that has one or two uses but recharges after a brief rest (say at the end of combat, and no exertive activity for 2-10 minutes afterwards, a "catch your breath" period)?</p><p></p><p>Say, some sort of token that represents a well-rested state? The character gains a +1 bonus while they have that token, but they can expend that token to do double damage on the next attack, or gain a +4 bonus to their next combat maneuver? Would such a system cause a breakdown in in-fiction cohesion for a traditional player?</p><p></p><p>I think it seems like a plausible system, but I'm trying to gauge the mindset of people who play differently then I do.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5865875, member: 205"] I agree that flavor without mechanical support is a very bland flavor, at best. It's why even for narrative games, I prefer something crunchier like Dresden Files. I'm trying to parse exactly where the point of difference is between the pro-4e and anti-4e camps on this issue, and where the difference between them is simply not bridgeable. It seems that in 3.5/PF and prior, all mundane combat maneuvers have a certain baseline effectiveness. You can modify this effect by doing things like fighting defensively, or attempting to do tricks like tripping, disarming, sundering, etc. While the power of these modifications can be enhanced by feats or magic items, they're all baseline abilities. There are no in-fiction constraints on their attempt by any character (although I acknowledge there are system-based practical restrictions), and there's no ability to enhance their effectiveness by use of metagame resources. I don't believe that encounter powers cause any consternation in and of themselves, it's the lack of tie between them and in-game fiction. If you know a special sword maneuver that's more effective, why aren't you using it again and again? "It's boring" is a metagame answer to an in-fiction problem. But, at the same time, 3.5/PF acknowledges that mundane characters can have expendable resources, as the best-known example, a barbarian's rage. Resource expenditure is not limited to spellcasters in the traditional model, but the explanation must have a plausible fictional explanation for the ability's activation, duration, reuse, and recharge. So, if we say a combat maneuver cause in-fiction fallacies, is there a model where a mundane character could have access to a resource that has one or two uses but recharges after a brief rest (say at the end of combat, and no exertive activity for 2-10 minutes afterwards, a "catch your breath" period)? Say, some sort of token that represents a well-rested state? The character gains a +1 bonus while they have that token, but they can expend that token to do double damage on the next attack, or gain a +4 bonus to their next combat maneuver? Would such a system cause a breakdown in in-fiction cohesion for a traditional player? I think it seems like a plausible system, but I'm trying to gauge the mindset of people who play differently then I do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top