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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Ahnehnois" data-source="post: 5867807" data-attributes="member: 17106"><p>Don't we have a power system in the first place because of "hypothetical" problems like a 15 minute adventuting day or a legion of players who want a fighter but just can't play one because it isn't as powerful as an archmage?</p><p></p><p>As to the point. I've had complaints from players who couldn't understand why their nonmagic per-day abilities ran out, to which I have no good answer. If you want to play a 3.X barbarian, it's an issue, and there are a few other rules with the same problem (Stunning Fist, for example). I also had a significant issue with a knight's challenge (i.e. a predecessor to CAGI) ability where a player was pretty disgusted that he was forced to attack the knight when he was trying to diffuse the situation; it felt like mind control. I played things by the book, but the player absolutely had a point. It was one of the last strokes for a really problematic game that collapsed. So yes, these things are real.</p><p></p><p>In general, when problems arise in a game, it's almost always <strong>"this doesn't make sense"</strong> rather than "this is unbalanced", let alone "I want to do X but can't because there's no ability for it". I don't know that I've ever had any issue with a player who wanted to do something off the books and wasn't satisfied with the outcome, or one who complained about his melee combatant lacking tactical options. The numerous options I've added have helped, but I as the DM seem to care more about tactical combat than any of my players ever have. I've had tons of complaints about the breakability of doors, the jumpability of chasms, the density of lava, etc. What's the weather like? Why won't the bystanders help? How are we eating in the wilderness? These are the things players ask, not "why doesn't my character have powers"?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5867807, member: 17106"] Don't we have a power system in the first place because of "hypothetical" problems like a 15 minute adventuting day or a legion of players who want a fighter but just can't play one because it isn't as powerful as an archmage? As to the point. I've had complaints from players who couldn't understand why their nonmagic per-day abilities ran out, to which I have no good answer. If you want to play a 3.X barbarian, it's an issue, and there are a few other rules with the same problem (Stunning Fist, for example). I also had a significant issue with a knight's challenge (i.e. a predecessor to CAGI) ability where a player was pretty disgusted that he was forced to attack the knight when he was trying to diffuse the situation; it felt like mind control. I played things by the book, but the player absolutely had a point. It was one of the last strokes for a really problematic game that collapsed. So yes, these things are real. In general, when problems arise in a game, it's almost always [B]"this doesn't make sense"[/B] rather than "this is unbalanced", let alone "I want to do X but can't because there's no ability for it". I don't know that I've ever had any issue with a player who wanted to do something off the books and wasn't satisfied with the outcome, or one who complained about his melee combatant lacking tactical options. The numerous options I've added have helped, but I as the DM seem to care more about tactical combat than any of my players ever have. I've had tons of complaints about the breakability of doors, the jumpability of chasms, the density of lava, etc. What's the weather like? Why won't the bystanders help? How are we eating in the wilderness? These are the things players ask, not "why doesn't my character have powers"? [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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