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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Hussar" data-source="post: 5868212" data-attributes="member: 22779"><p>Ahnehnois - I'd say that there is a significant difference between an issue that only appears against one single opponent in which a single, class specific power is used and a systemic issue that is widespread enough to be pretty much instantly recognizable across tables.</p><p></p><p>Then again, maybe you use a LOT of gelantenous cubes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, the 15 MAD is pretty easy to see. I've recently spent a lot of time trying to get people to articulate how they DON'T have the 15 MAD, and, virtually without fail, they cannot do so. The best answer I get is, "We play really smart" which, while completely true, doesn't help me in the slightest since I cannot replicate their results.</p><p></p><p>But, all the 15 MAD discussions center on how to fix the problem. You can use random encounters, you can do this or that. Fair enough. But, you can only fix a problem that exists in the first place. Most of the conversations do start from the position that the 15 MAD is a situation which can plausibly occur at a table and there are several methods for preventing it.</p><p></p><p>What is generally not at issue is the existence of the 15 MAD in the first place.</p><p></p><p>OTOH, complaints about specific powers tend to be very, very specific. Look at the example above about the 4 goblins. Look how specific that example has to be in order to work - you need a rogue who sneaks up on 4 goblins, the rogue then needs to have two weapon fighting and be significantly high enough level to get iterative attacks, the goblins need to be close enough together that the rogue can make his multiple attacks without having to move, the rogue needs to win initiative after his suprise round AND the rogue needs to be able to move faster than the goblins in order to catch the fourth one.</p><p></p><p>That's a bit more specific than, "For the 15 MAD to occur, a PC caster needs to expend his spells in the first or second combat of the day."</p></blockquote><p></p>
[QUOTE="Hussar, post: 5868212, member: 22779"] Ahnehnois - I'd say that there is a significant difference between an issue that only appears against one single opponent in which a single, class specific power is used and a systemic issue that is widespread enough to be pretty much instantly recognizable across tables. Then again, maybe you use a LOT of gelantenous cubes. :D But, the 15 MAD is pretty easy to see. I've recently spent a lot of time trying to get people to articulate how they DON'T have the 15 MAD, and, virtually without fail, they cannot do so. The best answer I get is, "We play really smart" which, while completely true, doesn't help me in the slightest since I cannot replicate their results. But, all the 15 MAD discussions center on how to fix the problem. You can use random encounters, you can do this or that. Fair enough. But, you can only fix a problem that exists in the first place. Most of the conversations do start from the position that the 15 MAD is a situation which can plausibly occur at a table and there are several methods for preventing it. What is generally not at issue is the existence of the 15 MAD in the first place. OTOH, complaints about specific powers tend to be very, very specific. Look at the example above about the 4 goblins. Look how specific that example has to be in order to work - you need a rogue who sneaks up on 4 goblins, the rogue then needs to have two weapon fighting and be significantly high enough level to get iterative attacks, the goblins need to be close enough together that the rogue can make his multiple attacks without having to move, the rogue needs to win initiative after his suprise round AND the rogue needs to be able to move faster than the goblins in order to catch the fourth one. That's a bit more specific than, "For the 15 MAD to occur, a PC caster needs to expend his spells in the first or second combat of the day." [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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