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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5868388" data-attributes="member: 5143"><p>There are many who don't have this problem. But they are working around the problem in a way that doesn't work for every group. Some don't consciously work around it. They just play in a style that avoids the problem.</p><p></p><p>It's a lot like:</p><p></p><p>"The radio on this car doesn't work. When you turn it on, nothing but static comes out."</p><p>"The radio works fine, it shows the time and plays CDs without any problem."</p><p>"But I don't want to use CDs or look at the time, I want to know what song is playing on my favorite radio station."</p><p>"I'm not sure what you are talking about. I turn on the radio, music comes on. It works fine. You just need to do it the right way. The people who ride around in my car have never run into any problem with the radio."</p><p>"Have you tried turning it to tuner and then tuning it to 94.3 to listen to the radio station there?"</p><p>"No. I've never had any need to listen to 94.3 since I have CDs."</p><p>The more I read discussions about the 15MAD, the more it always seems the same way:</p><p></p><p>"I don't have a problem with 15MAD, none of the people I've ever known have had a problem with the 15MAD."</p><p>"What happens when your wizard uses all his spells in the first battle?"</p><p>"Our wizard doesn't do that. Why would a wizard use all his spells in one battle? Sounds like a player problem."</p><p>"Well, if he uses all his spells in the first battle, then he more easily defeats the enemies. So, it makes sense mathematically for him to do so."</p><p>"No it doesn't. If he uses all his spells in the first battle, then he won't have any spells for later combats. This is a problem with your player, not with the rule system."</p><p>"But if you can kill off all the enemies in 2 rounds without taking damage if you cast all your spells but it takes 5 rounds and you nearly die if you don't cast all your spells, doesn't it make sense for players to do this?"</p><p>"No, because then they'll run into a problem with a 15MAD. Plus they'll fail to save the princess who is going to die tonight."</p><p>"What if the quest doesn't have a time limit?"</p><p>"Don't make quests without time limits. That's stupid."</p><p>.......</p><p></p><p>It just seems like the answer to why certain groups don't have an issue with the 15MAD is because....they don't want to have a problem with the 15MAD...and they've all agreed to play the game in a way that prevents it.</p><p></p><p>Which works well, if you have a group of people who are benevolent enough to realize that it's more fun to play the game in that way. But I find that asking them to do so doesn't work for my players.</p><p></p><p>It's the equivalent of asking my players if they'd like to do half the damage listed on their character sheets because it'll be more fun if we do it that way. They'd all look at me funny. And likely laugh.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5868388, member: 5143"] There are many who don't have this problem. But they are working around the problem in a way that doesn't work for every group. Some don't consciously work around it. They just play in a style that avoids the problem. It's a lot like: "The radio on this car doesn't work. When you turn it on, nothing but static comes out." "The radio works fine, it shows the time and plays CDs without any problem." "But I don't want to use CDs or look at the time, I want to know what song is playing on my favorite radio station." "I'm not sure what you are talking about. I turn on the radio, music comes on. It works fine. You just need to do it the right way. The people who ride around in my car have never run into any problem with the radio." "Have you tried turning it to tuner and then tuning it to 94.3 to listen to the radio station there?" "No. I've never had any need to listen to 94.3 since I have CDs." The more I read discussions about the 15MAD, the more it always seems the same way: "I don't have a problem with 15MAD, none of the people I've ever known have had a problem with the 15MAD." "What happens when your wizard uses all his spells in the first battle?" "Our wizard doesn't do that. Why would a wizard use all his spells in one battle? Sounds like a player problem." "Well, if he uses all his spells in the first battle, then he more easily defeats the enemies. So, it makes sense mathematically for him to do so." "No it doesn't. If he uses all his spells in the first battle, then he won't have any spells for later combats. This is a problem with your player, not with the rule system." "But if you can kill off all the enemies in 2 rounds without taking damage if you cast all your spells but it takes 5 rounds and you nearly die if you don't cast all your spells, doesn't it make sense for players to do this?" "No, because then they'll run into a problem with a 15MAD. Plus they'll fail to save the princess who is going to die tonight." "What if the quest doesn't have a time limit?" "Don't make quests without time limits. That's stupid." ....... It just seems like the answer to why certain groups don't have an issue with the 15MAD is because....they don't want to have a problem with the 15MAD...and they've all agreed to play the game in a way that prevents it. Which works well, if you have a group of people who are benevolent enough to realize that it's more fun to play the game in that way. But I find that asking them to do so doesn't work for my players. It's the equivalent of asking my players if they'd like to do half the damage listed on their character sheets because it'll be more fun if we do it that way. They'd all look at me funny. And likely laugh. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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