Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5868791" data-attributes="member: 5143"><p>My players want to win. They want to feel like they've won completely and utterly. That means win against me as a DM, win against the monsters, and win over the other PCs by making a better character than the other players.</p><p></p><p>But it isn't fun for them to win by breaking the rules. They want to play within the system. So, if they can make a character who is capable of casting 3 spells a round(swift, quickened and regular) and therefore doing 3 times more damage than anyone else in the party, they will do so. If they can make a character that, if they cast 10 spells at the beginning of a day as buffs allows them to be virtually indestructible for the next hour but then they'll be super weak...they'd do it. And then turn around before the hour is up. It isn't that they want a 15MAD. It's that they want to be as powerful as the system allows them to be. If the system allows them to be way more powerful by expending resources, they will expend those resources unless the system gives them a VERY good reason not to.</p><p></p><p>They don't do it in 4e because they aren't capable of wasting all their spells in the first 15 minutes of each day. Some of their spells come back every combat, so they aren't useless after the first combat, and even without their dailies, their effectiveness is only slightly reduced. There aren't any buffs that last an hour and then go away so they can't waste all of their spells on buffs before they fight even the first encounter.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5868791, member: 5143"] My players want to win. They want to feel like they've won completely and utterly. That means win against me as a DM, win against the monsters, and win over the other PCs by making a better character than the other players. But it isn't fun for them to win by breaking the rules. They want to play within the system. So, if they can make a character who is capable of casting 3 spells a round(swift, quickened and regular) and therefore doing 3 times more damage than anyone else in the party, they will do so. If they can make a character that, if they cast 10 spells at the beginning of a day as buffs allows them to be virtually indestructible for the next hour but then they'll be super weak...they'd do it. And then turn around before the hour is up. It isn't that they want a 15MAD. It's that they want to be as powerful as the system allows them to be. If the system allows them to be way more powerful by expending resources, they will expend those resources unless the system gives them a VERY good reason not to. They don't do it in 4e because they aren't capable of wasting all their spells in the first 15 minutes of each day. Some of their spells come back every combat, so they aren't useless after the first combat, and even without their dailies, their effectiveness is only slightly reduced. There aren't any buffs that last an hour and then go away so they can't waste all of their spells on buffs before they fight even the first encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top