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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Hussar" data-source="post: 5868799" data-attributes="member: 22779"><p>So, in other words, you don't have the 15 MAD because you changed the rules so that you don't have that result. Spell points? One major encounter per day? Neither of these are presumed baselines in D&D. So, it's great that you don't get 15 MAD, but, I don't play your game. </p><p></p><p>How is adding in powers any different than adding in spell points? Ok, I get the basic mechanical difference, but, if WOTC went to a spell point system for casters, you'd see EXACTLY the same criticisms leveled as we see with powers. Sure, they could have gone with a SP solution. It does work. They simply went a different way.</p><p></p><p>--------------</p><p></p><p>Bill91 - again, what you are saying is true. But, what if I don't WANT the mechanics to dictate my playstyle? You're happy because the mechanics fit your playstyle and that's great.</p><p></p><p>For you.</p><p></p><p>OTOH, I can play your style - lots of random encounters, time based adventures (Dungeon 200 has <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/dun/flamesflicker" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Flame's Last Flicker)</a> which is predicated on not allowing the PC's to take an extended rest as an example) OR I can play my style, explorations and what not, both using the same system - 4e.</p><p></p><p>And this is the basic point that seems to get ignored. 3e doesn't work for some of us. It really, honestly, truly doesn't. We have to jump through all sorts of hoops to make it work in the way we want it to. But, now, we have the choice - play 4e which fits both styles of games quite easily.</p><p></p><p>-----------------</p><p></p><p>Eldritch_Lord - I get what you're saying. But, honestly, the number of corner cases where you actually can't explain the power in game is pretty small. At least, IME, it is. Now, if you want to talk about specific problems? I'm right behind you - Bard, I'm looking at YOU (gack, joking the skeleton to death bugs me to no end). But, something like Come and Get It? Healing Surges? Really? Those are very, very easy to narrate from an in game perspective. There's thread after thread explaining a million different ways to rarrate them. Healing surges only become a problem if you absolutely insist on describing in intricate detail what effect an attack has - which then has its own problems of believability (you took a arrow in the arm, but, you can still use your arm perfectly well - what?).</p></blockquote><p></p>
[QUOTE="Hussar, post: 5868799, member: 22779"] So, in other words, you don't have the 15 MAD because you changed the rules so that you don't have that result. Spell points? One major encounter per day? Neither of these are presumed baselines in D&D. So, it's great that you don't get 15 MAD, but, I don't play your game. How is adding in powers any different than adding in spell points? Ok, I get the basic mechanical difference, but, if WOTC went to a spell point system for casters, you'd see EXACTLY the same criticisms leveled as we see with powers. Sure, they could have gone with a SP solution. It does work. They simply went a different way. -------------- Bill91 - again, what you are saying is true. But, what if I don't WANT the mechanics to dictate my playstyle? You're happy because the mechanics fit your playstyle and that's great. For you. OTOH, I can play your style - lots of random encounters, time based adventures (Dungeon 200 has [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/dun/flamesflicker]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Flame's Last Flicker)[/url] which is predicated on not allowing the PC's to take an extended rest as an example) OR I can play my style, explorations and what not, both using the same system - 4e. And this is the basic point that seems to get ignored. 3e doesn't work for some of us. It really, honestly, truly doesn't. We have to jump through all sorts of hoops to make it work in the way we want it to. But, now, we have the choice - play 4e which fits both styles of games quite easily. ----------------- Eldritch_Lord - I get what you're saying. But, honestly, the number of corner cases where you actually can't explain the power in game is pretty small. At least, IME, it is. Now, if you want to talk about specific problems? I'm right behind you - Bard, I'm looking at YOU (gack, joking the skeleton to death bugs me to no end). But, something like Come and Get It? Healing Surges? Really? Those are very, very easy to narrate from an in game perspective. There's thread after thread explaining a million different ways to rarrate them. Healing surges only become a problem if you absolutely insist on describing in intricate detail what effect an attack has - which then has its own problems of believability (you took a arrow in the arm, but, you can still use your arm perfectly well - what?). [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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