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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Ahnehnois" data-source="post: 5868811" data-attributes="member: 17106"><p>Spell points are somewhat incidental to the issue (and are a commonly used rule presented in UA, FWIW). I didn't see the issue before I adopted that rule either.</p><p></p><p>And how is one combat encounter per day unusual? The core XP system assumes that 13.3 encounters gains you a level. That really isn't very many. I can't imagine that even a 20th level character has fought multiple challenging battles in a single day more than a few times. If you do that (even if you have a month of no combat in between combat days) characters level so quickly they'll be in epic before they reach middle age if they keep fighting and winning (remembering that a "challenging" battle as defined by that system is almost trivially easy). Pacing varies, but I would think the default assumption is that multiple challenging encounters in a day is an unusual situation that should really push the characters.</p><p></p><p>I think if you gave spell points to fighters, people would have complained. If the spell points had been per "encounter", people would have complained. Whether mages use spell slots or spell points is a relatively minor issue by comparison.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5868811, member: 17106"] Spell points are somewhat incidental to the issue (and are a commonly used rule presented in UA, FWIW). I didn't see the issue before I adopted that rule either. And how is one combat encounter per day unusual? The core XP system assumes that 13.3 encounters gains you a level. That really isn't very many. I can't imagine that even a 20th level character has fought multiple challenging battles in a single day more than a few times. If you do that (even if you have a month of no combat in between combat days) characters level so quickly they'll be in epic before they reach middle age if they keep fighting and winning (remembering that a "challenging" battle as defined by that system is almost trivially easy). Pacing varies, but I would think the default assumption is that multiple challenging encounters in a day is an unusual situation that should really push the characters. I think if you gave spell points to fighters, people would have complained. If the spell points had been per "encounter", people would have complained. Whether mages use spell slots or spell points is a relatively minor issue by comparison. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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