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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Hussar" data-source="post: 5869111" data-attributes="member: 22779"><p>As you say, the fluff of the Sorcerer in 3e has absolutely no mechanical impact, and, IIRC, it even says in the PHB that it might not actually be true. The draconic heritage is one idea, but, certainly not set in stone. So, ejecting that fluff for anything else isn't really what we're talking about here. But, the next bit:</p><p></p><p></p><p></p><p>Actually, this is where I have a problem. Because fighter as tactically gifted commander falls down when you try to apply it in 3e. For one, he doesn't have the skill points to actually BE a gifted commander - anything that would actually require mechanical resolution, say, using a historical battle to emulate tactics, he'd fail at miserably. Plus, he has absolutely no inherent ability to lead or influence others.</p><p></p><p>IOW, a fighter makes no better "tactically gifted commander type" than any other class and frequently is quite a bit worse. Almost any other class makes a better fit for this concept.</p><p></p><p>And I think that's where the idea that fluff must equal mechanics falls down. To me, some mechanics are purely meta-game in nature. The 4e fighter's marking powers are a good example of this. What happens in game when a fighter marks a target? Nothing whatsoever. Nothing in that game world changes. However, at a metagame level, the fighter is using some of his agency to influence the outcome of the situation.</p><p></p><p>Lots of other games do this when you try to balance the muggles with the magicians. Buffy comes to mind immediately, although there's a boatload of others. It's the recognition that if you force the muggle character to only what they can do inside the game, you might as well call them sidekick's and be done with it. Because they're never, ever going to come anywhere near par with the casters.</p><p></p><p>However, I think this is also a major sticking point for some people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5869111, member: 22779"] As you say, the fluff of the Sorcerer in 3e has absolutely no mechanical impact, and, IIRC, it even says in the PHB that it might not actually be true. The draconic heritage is one idea, but, certainly not set in stone. So, ejecting that fluff for anything else isn't really what we're talking about here. But, the next bit: Actually, this is where I have a problem. Because fighter as tactically gifted commander falls down when you try to apply it in 3e. For one, he doesn't have the skill points to actually BE a gifted commander - anything that would actually require mechanical resolution, say, using a historical battle to emulate tactics, he'd fail at miserably. Plus, he has absolutely no inherent ability to lead or influence others. IOW, a fighter makes no better "tactically gifted commander type" than any other class and frequently is quite a bit worse. Almost any other class makes a better fit for this concept. And I think that's where the idea that fluff must equal mechanics falls down. To me, some mechanics are purely meta-game in nature. The 4e fighter's marking powers are a good example of this. What happens in game when a fighter marks a target? Nothing whatsoever. Nothing in that game world changes. However, at a metagame level, the fighter is using some of his agency to influence the outcome of the situation. Lots of other games do this when you try to balance the muggles with the magicians. Buffy comes to mind immediately, although there's a boatload of others. It's the recognition that if you force the muggle character to only what they can do inside the game, you might as well call them sidekick's and be done with it. Because they're never, ever going to come anywhere near par with the casters. However, I think this is also a major sticking point for some people. :D [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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