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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="JamesonCourage" data-source="post: 5869616" data-attributes="member: 6668292"><p>Well, the problem is that it's not necessarily true whatsoever.</p><p></p><p>That is, in my RPG, being a magician is being something that is extremely versatile. You can attack, disable limbs, throw up illusions, speed people up, give people bonuses, etc., but there's basically a check on it all. Yes, you can turn somebody translucent, but it just lets them hide with no cover or concealment, but they still need to make a Hide check. Yes, they can deal damage, but they won't be dealing as much as a mundane warrior. Yes, they can attempt to let someone understand an entirely new language, but they still need to make a Comprehension check. Yes, they can give themselves a bonus on attack, but only up to their base attack. Yes, they can use a divination spell to locate someone/something, but it's limited by people's perceptions, and the less people know, the harder it is to learn.</p><p></p><p>By not just bypassing mechanics that apply to mundane characters, and by putting them behind dedicated mundane characters in their areas, you keep them largely in check. Sure, I can turn myself translucent, but it'd be better on the Thief. Sure, I can let myself learn a new language, but it'd be better on the Bard. Sure, I can give myself a bonus on attacks, but it'd be better on the Fighter.</p><p></p><p>You can definitely reign in magic to the point where mundane creatures aren't useless without having to apply a mechanic that does not manifest in-game (such as your description of marking) over and over. Now, you can definitely take that route, and it's not bad or invalid. And, a lot of people will think it's easier. But, it's not necessarily more satisfying. In fact, that seems to be where a lot of people dislike that approach of 4e, judging by the forum support for the Alexandrian's Dissociated Mechanics essay (as contentious as it is).</p><p></p><p>At any rate, just chiming in to say that no, you don't need those mechanics to balance magicians in the game. Just don't let magic bypass your skill system, and put caps on their power. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5869616, member: 6668292"] Well, the problem is that it's not necessarily true whatsoever. That is, in my RPG, being a magician is being something that is extremely versatile. You can attack, disable limbs, throw up illusions, speed people up, give people bonuses, etc., but there's basically a check on it all. Yes, you can turn somebody translucent, but it just lets them hide with no cover or concealment, but they still need to make a Hide check. Yes, they can deal damage, but they won't be dealing as much as a mundane warrior. Yes, they can attempt to let someone understand an entirely new language, but they still need to make a Comprehension check. Yes, they can give themselves a bonus on attack, but only up to their base attack. Yes, they can use a divination spell to locate someone/something, but it's limited by people's perceptions, and the less people know, the harder it is to learn. By not just bypassing mechanics that apply to mundane characters, and by putting them behind dedicated mundane characters in their areas, you keep them largely in check. Sure, I can turn myself translucent, but it'd be better on the Thief. Sure, I can let myself learn a new language, but it'd be better on the Bard. Sure, I can give myself a bonus on attacks, but it'd be better on the Fighter. You can definitely reign in magic to the point where mundane creatures aren't useless without having to apply a mechanic that does not manifest in-game (such as your description of marking) over and over. Now, you can definitely take that route, and it's not bad or invalid. And, a lot of people will think it's easier. But, it's not necessarily more satisfying. In fact, that seems to be where a lot of people dislike that approach of 4e, judging by the forum support for the Alexandrian's Dissociated Mechanics essay (as contentious as it is). At any rate, just chiming in to say that no, you don't need those mechanics to balance magicians in the game. Just don't let magic bypass your skill system, and put caps on their power. As always, play what you like :) [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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