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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="JamesonCourage" data-source="post: 5869835" data-attributes="member: 6668292"><p>Classless, yes. I do use spell slots, but I also use the Weaving skill to cast without consuming spells. I do use feats, but I basically went from a clean slate, rather than sifting through the thousands upon thousands of 3.X feats. But, yes, I'd agree that it's a different beast from D&D.</p><p></p><p></p><p>Well, 4e changed quite a bit (healing, +1/2 level, different mechanics for monsters and PCs, powers, and a host of others things etc.), but many people consider it D&D (and rightfully so). When 3.X came out, it had changed even more things (addition of feats and skills, etc.), but most people considered it D&D as well.</p><p></p><p>In 5e, I'm okay with it changing a lot of things. They can write it in a way that keeps classes, Vancian magic, and the like, too. I'm not trying to get them to copy my system; no, I have that already. I'm taking lessens learned from writing my system, and seeing how they apply to D&D 5e.</p><p></p><p>That is, when rewriting spells for 5e (just like they did for 3e, and just like they did for 4e), they can build in mechanics that play off of existing mechanics, rather than bypassing them. The new Invisibility spell can allow you to hide (use the Hide skill, etc.) without cover or concealment, for example, but not just say "you can't be seen." When rewriting divination magic, they can say "you can only gather common knowledge, or obscure knowledge if you succeed on a Cha check (or Gather Information / Leadership / Streetwise / Local / whatever skill would be used to gather information from the masses)."</p><p></p><p>I'm talking about 5e, too. Not 4e, not 3e. In 5e, when they completely rewrite every spell (like they always do), they can write them in such a way that they'll <em>use</em> existing mechanics, rather than bypass them. And thus, Fighters get better bonuses from attack and AC buffs, Bards are better at understanding languages with Comprehend Languages, Thieves are better at hiding while Invisible, and the like.</p><p></p><p></p><p>My point was simply that it happens every edition. Might as well balance spells while you're doing it, and this is just my preferred method. Obviously people differ on that, and that's cool, too. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5869835, member: 6668292"] Classless, yes. I do use spell slots, but I also use the Weaving skill to cast without consuming spells. I do use feats, but I basically went from a clean slate, rather than sifting through the thousands upon thousands of 3.X feats. But, yes, I'd agree that it's a different beast from D&D. Well, 4e changed quite a bit (healing, +1/2 level, different mechanics for monsters and PCs, powers, and a host of others things etc.), but many people consider it D&D (and rightfully so). When 3.X came out, it had changed even more things (addition of feats and skills, etc.), but most people considered it D&D as well. In 5e, I'm okay with it changing a lot of things. They can write it in a way that keeps classes, Vancian magic, and the like, too. I'm not trying to get them to copy my system; no, I have that already. I'm taking lessens learned from writing my system, and seeing how they apply to D&D 5e. That is, when rewriting spells for 5e (just like they did for 3e, and just like they did for 4e), they can build in mechanics that play off of existing mechanics, rather than bypassing them. The new Invisibility spell can allow you to hide (use the Hide skill, etc.) without cover or concealment, for example, but not just say "you can't be seen." When rewriting divination magic, they can say "you can only gather common knowledge, or obscure knowledge if you succeed on a Cha check (or Gather Information / Leadership / Streetwise / Local / whatever skill would be used to gather information from the masses)." I'm talking about 5e, too. Not 4e, not 3e. In 5e, when they completely rewrite every spell (like they always do), they can write them in such a way that they'll [I]use[/I] existing mechanics, rather than bypass them. And thus, Fighters get better bonuses from attack and AC buffs, Bards are better at understanding languages with Comprehend Languages, Thieves are better at hiding while Invisible, and the like. My point was simply that it happens every edition. Might as well balance spells while you're doing it, and this is just my preferred method. Obviously people differ on that, and that's cool, too. As always, play what you like :) [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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