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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="pemerton" data-source="post: 5869941" data-attributes="member: 42582"><p>I think there is a fairly clear difference between 4e and earlier editions of D&D. In earlier editions of D&D, a wizard's powers are almost entirely on a daily allotment, and the same is true for the bulk of a cleric's powers (putting wands of cure light wounds to one side).</p><p></p><p>In 4e, on the other hand, daily powers are only a modest component of any PC's powers. And a significant portion of a leader's healing ability is located in encounter powers.</p><p></p><p>Whether that is enough to tip the balance away from a 15-min adventuring day will be a group-by-group thing. But it's a pretty big mechanical change, and I don't think it's very surprising that for some (many?) groups it makes the difference. (It has certainly made a big difference for my group. The 15-min day was the norm for our RM group, and there were PCs built around the goal of being able to unload all their spell points - which are recovered on a daily basis - in a single round. The 15-min day is barely present in our 4e game.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5869941, member: 42582"] I think there is a fairly clear difference between 4e and earlier editions of D&D. In earlier editions of D&D, a wizard's powers are almost entirely on a daily allotment, and the same is true for the bulk of a cleric's powers (putting wands of cure light wounds to one side). In 4e, on the other hand, daily powers are only a modest component of any PC's powers. And a significant portion of a leader's healing ability is located in encounter powers. Whether that is enough to tip the balance away from a 15-min adventuring day will be a group-by-group thing. But it's a pretty big mechanical change, and I don't think it's very surprising that for some (many?) groups it makes the difference. (It has certainly made a big difference for my group. The 15-min day was the norm for our RM group, and there were PCs built around the goal of being able to unload all their spell points - which are recovered on a daily basis - in a single round. The 15-min day is barely present in our 4e game.) [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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