Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5870685" data-attributes="member: 43019"><p>There's a pretty big difference between:</p><p>* Character uses up their best abilities, is now at 10% effectiveness</p><p>* Character uses up their best abilities, is now at 80% effectiveness</p><p></p><p>Also between:</p><p>* Character is holding off from using their best abilities, is at 30% effectiveness</p><p>* Character is holding off from using their best abilities, is at 80% effectiveness</p><p></p><p>As a caster, I find the 15-minute day a far more serious temptation in editions before 4e, particularly so if healing items (wands of cure light and lesser vigor in 3e, for example) are not readily available. </p><p></p><p>As a DM, I also find the power difference troubling because it makes it easy to cakewalk theoretically difficult fights or TPK on not intentionally difficult fights due to swinginess in player preparation and rest choices. </p><p></p><p>One experiment I'd have liked to try in 4E was to limit daily power use to one per fight - of course, I also wanted daily powers to always be a big encounter changing deal (no Brute Strike or Fireball, yes Evard's or Consecrated Ground) so that may have been a non-starter, but I'd not mind a similar concept of throttling how fast a 5E caster can expend their load. It does make sense that there is some limitation to throwing everything you got all at once, after all.</p><p></p><p>I wouldn't mind caster spell slots being balanced around getting them back steadily throughout the day - then you could still let things be wacky or strong, but not terribly strong. I also wouldn't mind them having a variety of at-will spells and rituals and _very few_ big spells they can use per day, more true to Vance and early level D&D. (Nobody really needs 60 spells memorized, do they?)</p><p></p><p>Anyhow... back on topic a little:</p><p>In pre-4e, I found myself largely playing casters. In 4e, I played anything. I think because I need a certain level of complexity and tactical buttons to push to stay interested. </p><p></p><p>So, even if it's pushed into an optional rules module (which is fine), D&D Next has to deliver some of the cool things I've been doing in 4e with non-casters. It doesn't need Come and Get It - that was frankly a mistake for fighters to get (paladins? sure), and it doesn't need marking, or quarrying, or cursing. But I would like the ability to decide my character is a swashbuckler who is about tumbling about the battlefield and knocking enemies about and over... and not be horribly ineffective, consigned to non-damaging and ineffective bull rushes and trips, as a result.</p></blockquote><p></p>
[QUOTE="keterys, post: 5870685, member: 43019"] There's a pretty big difference between: * Character uses up their best abilities, is now at 10% effectiveness * Character uses up their best abilities, is now at 80% effectiveness Also between: * Character is holding off from using their best abilities, is at 30% effectiveness * Character is holding off from using their best abilities, is at 80% effectiveness As a caster, I find the 15-minute day a far more serious temptation in editions before 4e, particularly so if healing items (wands of cure light and lesser vigor in 3e, for example) are not readily available. As a DM, I also find the power difference troubling because it makes it easy to cakewalk theoretically difficult fights or TPK on not intentionally difficult fights due to swinginess in player preparation and rest choices. One experiment I'd have liked to try in 4E was to limit daily power use to one per fight - of course, I also wanted daily powers to always be a big encounter changing deal (no Brute Strike or Fireball, yes Evard's or Consecrated Ground) so that may have been a non-starter, but I'd not mind a similar concept of throttling how fast a 5E caster can expend their load. It does make sense that there is some limitation to throwing everything you got all at once, after all. I wouldn't mind caster spell slots being balanced around getting them back steadily throughout the day - then you could still let things be wacky or strong, but not terribly strong. I also wouldn't mind them having a variety of at-will spells and rituals and _very few_ big spells they can use per day, more true to Vance and early level D&D. (Nobody really needs 60 spells memorized, do they?) Anyhow... back on topic a little: In pre-4e, I found myself largely playing casters. In 4e, I played anything. I think because I need a certain level of complexity and tactical buttons to push to stay interested. So, even if it's pushed into an optional rules module (which is fine), D&D Next has to deliver some of the cool things I've been doing in 4e with non-casters. It doesn't need Come and Get It - that was frankly a mistake for fighters to get (paladins? sure), and it doesn't need marking, or quarrying, or cursing. But I would like the ability to decide my character is a swashbuckler who is about tumbling about the battlefield and knocking enemies about and over... and not be horribly ineffective, consigned to non-damaging and ineffective bull rushes and trips, as a result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
Top