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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5870709" data-attributes="member: 54877"><p>More than once, I've thought that 4E would have had a slightly better feel in play if dailies had been limited to about 4 for the most powerful casters--but then at-wills and encounters (and non-daily utilities) were allowed to expand more in comparison. Whether you then turned dailies into more powerful options than present, or limited them to encounter-long effects, etc. is an open question.</p><p> </p><p>You can see this most easily with a new group of players at early levels--say 2nd for example. Each character is sitting there with their 2 at-wills, 1 encounter, 1 daily, 1 utility, and whatever they can dish out with p. 42 and basic attacks. If that encounter is used, and the at-wills don't seem to be getting the job done, that daily looks awfully attractive. If you had, instead, 3 at-wills, 3 encounters, 1 daily, 2 or 3 utilities (and an explicit power for p. 42 printed out), the daily starts to look more like something you save for a truly tough fight--not merely one that got a little dicey. </p><p> </p><p>Of course, you could also build in some other costs to dailies to emphasize their strategic nature even more than the above, and that would help to. It should be a strategic choice instead of a tactical one.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5870709, member: 54877"] More than once, I've thought that 4E would have had a slightly better feel in play if dailies had been limited to about 4 for the most powerful casters--but then at-wills and encounters (and non-daily utilities) were allowed to expand more in comparison. Whether you then turned dailies into more powerful options than present, or limited them to encounter-long effects, etc. is an open question. You can see this most easily with a new group of players at early levels--say 2nd for example. Each character is sitting there with their 2 at-wills, 1 encounter, 1 daily, 1 utility, and whatever they can dish out with p. 42 and basic attacks. If that encounter is used, and the at-wills don't seem to be getting the job done, that daily looks awfully attractive. If you had, instead, 3 at-wills, 3 encounters, 1 daily, 2 or 3 utilities (and an explicit power for p. 42 printed out), the daily starts to look more like something you save for a truly tough fight--not merely one that got a little dicey. Of course, you could also build in some other costs to dailies to emphasize their strategic nature even more than the above, and that would help to. It should be a strategic choice instead of a tactical one. [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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