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D&D Older Editions, OSR, & D&D Variants
4E combat and powers: How to keep the baby and not the bathwater?
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<blockquote data-quote="pemerton" data-source="post: 5870819" data-attributes="member: 42582"><p>I agree with Hussar here. "The creature" in this context is a short hand for "the player of the creature" - much as the 4e PHB uses "you" to refer to the player and his/her PC without distinction. And the point about creatures being a fictional construct applies doubly so to NPCs/monsters, who don't even have a sole dedicated player inhabiting them, but are just one of the many game elements the GM is adjudicating in any given situation.</p><p></p><p>I'm still not seeing the problem.</p><p></p><p>My caster villains always unload everything they've got. That's part of the point of encounter design (if they're not going to unload it, don't give it to them).</p><p></p><p>Now there are issues about how one colours that: is the enemy spellcaster lacking in spells because he's weak, stupid or already spent them buffing his army? That can be interesting and important in the context of the fiction, but I don't see any deep reason why the mechanics have to change. Of course, <em>in 3E or Rolemaster </em>the mechanical representation of the NPC would have to change, because of the way those systems relate mechanical representation to fiction - but I don't see why this is a necessary desideratum of an RPG as such.</p><p></p><p>And as for players who play their PCs as if they can't die because they have fate points, or hit points, or whatever, left - isn't that the <em>point</em> of plot protection mechanics? This actually relates to the Falling Damage thread - but if your players are spending their PCs' hit points by jumping over cliffs instead of walking down the mountain trails, it seems to me that the problem in your game isn't the hit point mechanics - it's that you're not setting up very compelling situations for your players to spend their hit points in!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5870819, member: 42582"] I agree with Hussar here. "The creature" in this context is a short hand for "the player of the creature" - much as the 4e PHB uses "you" to refer to the player and his/her PC without distinction. And the point about creatures being a fictional construct applies doubly so to NPCs/monsters, who don't even have a sole dedicated player inhabiting them, but are just one of the many game elements the GM is adjudicating in any given situation. I'm still not seeing the problem. My caster villains always unload everything they've got. That's part of the point of encounter design (if they're not going to unload it, don't give it to them). Now there are issues about how one colours that: is the enemy spellcaster lacking in spells because he's weak, stupid or already spent them buffing his army? That can be interesting and important in the context of the fiction, but I don't see any deep reason why the mechanics have to change. Of course, [I]in 3E or Rolemaster [/I]the mechanical representation of the NPC would have to change, because of the way those systems relate mechanical representation to fiction - but I don't see why this is a necessary desideratum of an RPG as such. And as for players who play their PCs as if they can't die because they have fate points, or hit points, or whatever, left - isn't that the [I]point[/I] of plot protection mechanics? This actually relates to the Falling Damage thread - but if your players are spending their PCs' hit points by jumping over cliffs instead of walking down the mountain trails, it seems to me that the problem in your game isn't the hit point mechanics - it's that you're not setting up very compelling situations for your players to spend their hit points in! [/QUOTE]
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4E combat and powers: How to keep the baby and not the bathwater?
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