4e Combat Playtest [FULL]

Crud! And Sharm's fresh out of APs, too. Well, hold off on the Second Wind, then. Let's get this bad boy put DOWN first! Nix Sharm's 2nd Wind, Ata.

(I would have sworn that second wind was a minor action!) (Oh, well, back to studying for me.)
 

log in or register to remove this ad

Nope no bless he has Shield of Faith which he will bust out in a more worrisome encounter. He has has hallowed ground and might use it if the situation seems right.
 

Hallowed Ground is a beauty in the right situation. It's best in a somewhat tight area, as the entire combat site can be covered by the burst. Regardless, it is an encounter-changer.
 





I think Feather may have been worth her cost just for soaking up all those actions.

I wonder if there's a flying encounter later where it'd be important? At least Kozaar has a decent magic throwing weapon.
 

I am not sure why Feather is dead, surely Feather is in the negative hp, but still alive? I am fairly sure Feather is not at - 48 hp.
 
Last edited:

Yeah forgot to scratch that. Don't worry, I wasn't picturing him crawling :)
Hehehe, Good! I was worried for a second there. (Not really, DM Dude. ;) )
halford said:
I am not sure why Feather is dead, surely Feather is in the negative hp, but still alive? I am fairly sure Feather is not at - 48 hp.
Halford, while that rule definitely applies to pcs, I'm not entirely sure that it applies to a companion like a griffon. Man, that would be cool if it did, though! Maybe we can get a favorable ruling? [crosses fingers]
 

Remove ads

Top