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[4e] Combat Tracker Utility
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<blockquote data-quote="Mortaneus" data-source="post: 4912213" data-attributes="member: 485"><p>More updates from the RPG.net thread <a href="http://forum.rpg.net/showthread.php?p=10829951&posted=1" target="_blank">here</a>:</p><p></p><p></p><p></p><p></p><p>Sorry, needs documentation. Haven't had time yet.</p><p></p><p>You add entries to the battle from the Compendium window. Not the DnDi compendium, the Compendium->Open Compendium option on the menu bar of the utility (probably should have picked a better name). There is an 'Add to Battle' button on there.</p><p></p><p>You simply select an entry, and hit 'Add to Battle'. The dropdown on the 'Add' button shows a queue of what you're adding. You can click on the dropdown to remove an entry from the queue before it gets to the main screen, if you change your mind. When you exit the compendium, everything in the queue added to the current roster.</p><p></p><p>You can't start the fight until there are entries.</p><p></p><p>Sorry for the confusion.</p><p></p><p>Adding to the 'To Do' list: Freaking documentation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---------</p><p></p><p>A bit more info for the technically minded:</p><p></p><p>Everything drives off the Compendium window. It contains a list of all monsters/PCs that the program knows about, and it is what you use to assemble a battle.</p><p></p><p>When you load the program, it looks for a file called 'Compendium.dnd4' in the same directory as the EXE. If it finds it, it loads it. It's simply an XML file with a different file-type, so it isn't listed when loading an encounter.</p><p></p><p>When you quit the program, it saves the updated compendium to the file I mention above.</p><p></p><p></p><p>The easiest method for adding new entries to the Compendium (and the method I use) is to paste them from the Monster Builder. I'll eventually get around to adding 'Import from DnDi compendium' functionality, but haven't done so yet.</p><p></p><p></p><p>Also note that all stat data is ALSO saved in the .XML files created when you Save an encounter. When the encounter file is loaded, it checks the current compendium for entries with the same name/level as what is in in the encounter file. If it finds a compendium entry, it uses that in preference to the encounter entry. If it doesn't find it, it adds the entry to the compendium.</p><p></p><p>Basically, this means that even if the current compendium you're using doesn't have the stats for the stuff in an encounter file, it'll just get it from the encounter instead.</p><p></p><p>It still tries to use the compendium first, though.</p><p></p><p></p><p>Finally, you may notice that Skill data goes missing when you paste from the Monster Builder. There's nothing I can do about that right now, as it's a bug in the 'Copy to Rich Text' option in the monster builder. It simply doesn't pull Skills. For proof, copy an entry from the monster builder and paste it in to Word/Wordpad. The skills won't be there either.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 4912213, member: 485"] More updates from the RPG.net thread [URL="http://forum.rpg.net/showthread.php?p=10829951&posted=1"]here[/URL]: Sorry, needs documentation. Haven't had time yet. You add entries to the battle from the Compendium window. Not the DnDi compendium, the Compendium->Open Compendium option on the menu bar of the utility (probably should have picked a better name). There is an 'Add to Battle' button on there. You simply select an entry, and hit 'Add to Battle'. The dropdown on the 'Add' button shows a queue of what you're adding. You can click on the dropdown to remove an entry from the queue before it gets to the main screen, if you change your mind. When you exit the compendium, everything in the queue added to the current roster. You can't start the fight until there are entries. Sorry for the confusion. Adding to the 'To Do' list: Freaking documentation. :) --------- A bit more info for the technically minded: Everything drives off the Compendium window. It contains a list of all monsters/PCs that the program knows about, and it is what you use to assemble a battle. When you load the program, it looks for a file called 'Compendium.dnd4' in the same directory as the EXE. If it finds it, it loads it. It's simply an XML file with a different file-type, so it isn't listed when loading an encounter. When you quit the program, it saves the updated compendium to the file I mention above. The easiest method for adding new entries to the Compendium (and the method I use) is to paste them from the Monster Builder. I'll eventually get around to adding 'Import from DnDi compendium' functionality, but haven't done so yet. Also note that all stat data is ALSO saved in the .XML files created when you Save an encounter. When the encounter file is loaded, it checks the current compendium for entries with the same name/level as what is in in the encounter file. If it finds a compendium entry, it uses that in preference to the encounter entry. If it doesn't find it, it adds the entry to the compendium. Basically, this means that even if the current compendium you're using doesn't have the stats for the stuff in an encounter file, it'll just get it from the encounter instead. It still tries to use the compendium first, though. Finally, you may notice that Skill data goes missing when you paste from the Monster Builder. There's nothing I can do about that right now, as it's a bug in the 'Copy to Rich Text' option in the monster builder. It simply doesn't pull Skills. For proof, copy an entry from the monster builder and paste it in to Word/Wordpad. The skills won't be there either. [/QUOTE]
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