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[4e] Combat Tracker Utility
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<blockquote data-quote="Mortaneus" data-source="post: 4940044" data-attributes="member: 485"><p>I finally got a chance to get back to this, and a new version is up!</p><p></p><p></p><p><a href="http://wiki.rpg.net/index.php/DnD4eCM" target="_blank">DnD4e Combat Manager Page</a></p><p></p><p></p><p>Changes:</p><ul> <li data-xf-list-type="ul">Added dropdown on Effect screen with pre-loaded effect names</li> <li data-xf-list-type="ul">Effects with the name 'Marked' are now unique per target. Adding a new one will overlay a prexisting one.</li> <li data-xf-list-type="ul">Inactive combatants will no longer prompt to recharge powers</li> <li data-xf-list-type="ul">Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line.</li> <li data-xf-list-type="ul">Fixed a few problems with the updating logic for the power list on the individual statblock window.</li> <li data-xf-list-type="ul">Bloody condition will now show on equal to or less than Bloody value, rather than less than.</li> </ul></blockquote><p></p>
[QUOTE="Mortaneus, post: 4940044, member: 485"] I finally got a chance to get back to this, and a new version is up! [URL="http://wiki.rpg.net/index.php/DnD4eCM"]DnD4e Combat Manager Page[/URL] Changes: [LIST] [*]Added dropdown on Effect screen with pre-loaded effect names [*]Effects with the name 'Marked' are now unique per target. Adding a new one will overlay a prexisting one. [*]Inactive combatants will no longer prompt to recharge powers [*]Reworked the Rich Text import logic for more accurate checking of what it is reading. For example, the Skeleton power Speed of the Dead will no longer get eaten by the Speed line. [*]Fixed a few problems with the updating logic for the power list on the individual statblock window. [*]Bloody condition will now show on equal to or less than Bloody value, rather than less than. [/LIST] [/QUOTE]
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[4e] Combat Tracker Utility
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