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[4e] Combat Tracker Utility
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<blockquote data-quote="Mercule" data-source="post: 4940994" data-attributes="member: 5100"><p>Still loving the app. One thing we noticed last night, though, is that a Readied character can get lost in the shuffle if their action isn't triggered. For example, when using index cards, I'd just rotate the character's card and, if they were still readied on their next turn, I'd ask them if they wanted to remain readied or factor in again -- or just ask them what they wanted to do for their turn.</p><p></p><p>I'm not totally sure what I'd like to see done, but it would be nice to have some sort of placeholder for a readied character. I <u>think</u> putting them back into the initiative for their normal turn would be my top pick, but I could see a pop-up like the conditions save being appropriate, too. Not sure if the same should be done for Delayed characters or not -- I probably wouldn't, but it makes sense to at least consider.</p><p></p><p>The other thing I noticed was that the Initiative and Damage tabs look so similar that I found myself occasionally changing an initiative when I meant to be applying damage. I caught myself when I went to click "Damage", but there wasn't an undo for that field. Either having cntl-Z or Esc cancel a change or altering the layout a bit (maybe put the initiative textbox on the right of the buttons) would be helpful.</p><p></p><p>No big issues, but some feedback on a couple of minor things. Thanks for all the work.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4940994, member: 5100"] Still loving the app. One thing we noticed last night, though, is that a Readied character can get lost in the shuffle if their action isn't triggered. For example, when using index cards, I'd just rotate the character's card and, if they were still readied on their next turn, I'd ask them if they wanted to remain readied or factor in again -- or just ask them what they wanted to do for their turn. I'm not totally sure what I'd like to see done, but it would be nice to have some sort of placeholder for a readied character. I [u]think[/u] putting them back into the initiative for their normal turn would be my top pick, but I could see a pop-up like the conditions save being appropriate, too. Not sure if the same should be done for Delayed characters or not -- I probably wouldn't, but it makes sense to at least consider. The other thing I noticed was that the Initiative and Damage tabs look so similar that I found myself occasionally changing an initiative when I meant to be applying damage. I caught myself when I went to click "Damage", but there wasn't an undo for that field. Either having cntl-Z or Esc cancel a change or altering the layout a bit (maybe put the initiative textbox on the right of the buttons) would be helpful. No big issues, but some feedback on a couple of minor things. Thanks for all the work. [/QUOTE]
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[4e] Combat Tracker Utility
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