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[4e] Combat Tracker Utility
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<blockquote data-quote="Mortaneus" data-source="post: 5012105" data-attributes="member: 485"><p>The new version 1.6.0 is up!</p><p></p><p>You can find it here: <a href="http://wiki.rpg.net/index.php/DnD4eCM" target="_blank">DnD4e Combat Manager Page</a></p><p></p><p></p><p>Changes:</p><ul> <li data-xf-list-type="ul"> When 'Save Encounter' is used on a currently active encounter, all combat data is now saved.</li> <li data-xf-list-type="ul"> Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options.</li> <li data-xf-list-type="ul"> Added a tabbed section to the Statblock-edit window to give more room for data.</li> <li data-xf-list-type="ul"> You can now manually preset effects that a PC or Monster can generate, and they will appear on the 'Add Effect' window. These must be manually set up on the Statblock-edit window on one of the new tabs, and will be saved normally. This will allow commonly created effects to be pre-entered for the major combatants of an encounter, saving the GM some typing time when adding effects during play.</li> <li data-xf-list-type="ul"> 'Notes' tab has been added to the Statblock-edit window for entry of Tactics, Monster Knowledge, etc. It will appear in the statblock summary, and is saved as normal.</li> <li data-xf-list-type="ul"> Improved parsing of Aura powers from rich text (mainly to handle weird formats, such as the Kyuss monsters)</li> <li data-xf-list-type="ul"> Fixed a bug with adding effects to PCs before combat begins</li> </ul></blockquote><p></p>
[QUOTE="Mortaneus, post: 5012105, member: 485"] The new version 1.6.0 is up! You can find it here: [URL="http://wiki.rpg.net/index.php/DnD4eCM"]DnD4e Combat Manager Page[/URL] Changes: [LIST] [*] When 'Save Encounter' is used on a currently active encounter, all combat data is now saved. [*] Added Right-Click menu to the main initiative list for quick access of Move-to-Top, Ready, and Delay options. [*] Added a tabbed section to the Statblock-edit window to give more room for data. [*] You can now manually preset effects that a PC or Monster can generate, and they will appear on the 'Add Effect' window. These must be manually set up on the Statblock-edit window on one of the new tabs, and will be saved normally. This will allow commonly created effects to be pre-entered for the major combatants of an encounter, saving the GM some typing time when adding effects during play. [*] 'Notes' tab has been added to the Statblock-edit window for entry of Tactics, Monster Knowledge, etc. It will appear in the statblock summary, and is saved as normal. [*] Improved parsing of Aura powers from rich text (mainly to handle weird formats, such as the Kyuss monsters) [*] Fixed a bug with adding effects to PCs before combat begins [/LIST] [/QUOTE]
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[4e] Combat Tracker Utility
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