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[4e] Combat Tracker Utility
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<blockquote data-quote="Errant" data-source="post: 5073197" data-attributes="member: 1926"><p>Only just found this app two days ago and used it to help run a game yesterday. I just have to say: this is brilliant! </p><p></p><p>Took me a little while to figure out I had to install Adventure Tools before so I could load in monsters/NPCs but once I got going I found it very intuitive. The screen layout made it very easy to manage things. I think SarahDarkmagic will make it a breeze for new users in the future. If you can add that to the Combat Manager page somewhere I'm sure it'll prove handy.</p><p></p><p>I gather you can't bring up PC basic attacks or their powers in the Manager, thats a pity but I got around that by opening the Character Builder in the background & using alt-tab to check the relevant character sheet when ever needed.</p><p></p><p>Is there a way to remove a monster from an encounter though without rebuilding the entire encounter? I thought that would be handy for managing encounters on the run. I figured out how to bump creatures to the reserve so they're not part of the initiative order but the perfectionist(?) in me would have preferred to get the odd monster I loaded accidentally off my screen entirely.</p><p></p><p>Once again, brilliant work! I think I'll be using this tool in every 4E game I ever run. I hope Wizards sees it & buys the rights to use it as part of their official adventure tools set - just so you can get a nice financial reward for your efforts Mortaneus.</p></blockquote><p></p>
[QUOTE="Errant, post: 5073197, member: 1926"] Only just found this app two days ago and used it to help run a game yesterday. I just have to say: this is brilliant! Took me a little while to figure out I had to install Adventure Tools before so I could load in monsters/NPCs but once I got going I found it very intuitive. The screen layout made it very easy to manage things. I think SarahDarkmagic will make it a breeze for new users in the future. If you can add that to the Combat Manager page somewhere I'm sure it'll prove handy. I gather you can't bring up PC basic attacks or their powers in the Manager, thats a pity but I got around that by opening the Character Builder in the background & using alt-tab to check the relevant character sheet when ever needed. Is there a way to remove a monster from an encounter though without rebuilding the entire encounter? I thought that would be handy for managing encounters on the run. I figured out how to bump creatures to the reserve so they're not part of the initiative order but the perfectionist(?) in me would have preferred to get the odd monster I loaded accidentally off my screen entirely. Once again, brilliant work! I think I'll be using this tool in every 4E game I ever run. I hope Wizards sees it & buys the rights to use it as part of their official adventure tools set - just so you can get a nice financial reward for your efforts Mortaneus. [/QUOTE]
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[4e] Combat Tracker Utility
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