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[4e] Combat Tracker Utility
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<blockquote data-quote="BlindGeekUK" data-source="post: 5256391" data-attributes="member: 73849"><p>I just downloaded it and found the same problem as Carlos. I use VB 2005 at work so downloaded and hacked the source to work in that dev studio. From my testing, the problem is that the monster powers are no longer terminated with the # symbol that the code looks for. I've built my own fix for this, and for various other tweaks to make it run really nicely on a umpc.</p><p></p><p>I'm handling the moster powers as:</p><p></p><p>ElseIf sType = "" Then</p><p> ' Type/Size/Keywords</p><p> sType = line</p><p> 'ElseIf line.Trim.EndsWith("#") Or line.ToLower.Trim.StartsWith("aura") Then</p><p> ' ' Power Detail Line</p><p> ' If PowerList.Count > 0 Then</p><p> ' PowerList.Item(PowerList.Count - 1).Power_DetailImport(line)</p><p> ' End If</p><p> Else</p><p> ' First line of power - create</p><p> Select Case line</p><p> Case "Traits", "Move Actions", "Standard Actions", "Minor Actions", "Free Actions", "Triggered Actions", "Other Powers"</p><p> sLastType = line</p><p> Case Else</p><p> If sLastType = "Senses" Then</p><p> If sSenses <> "" Then sSenses = sSenses & ", "</p><p> sSenses = sSenses & line</p><p> Else</p><p> If line.ToLower.Trim.StartsWith("@") Then</p><p> PowerList.Add(New Power(line, sLastType))</p><p> itraitcount = 1</p><p> Else</p><p> If PowerList.Count = 0 Then</p><p> PowerList.Add(New Power(line, sLastType))</p><p> itraitcount = 1</p><p> Else</p><p> If itraitcount >= 2 Then</p><p> If line.ToLower.Contains("effect:") Or line.ToLower.Contains("attack:") Or _</p><p> line.ToLower.Contains("miss:") Or line.ToLower.Contains("hit:") Or line.ToLower.Contains("vs.") Then</p><p> PowerList.Item(PowerList.Count - 1).Power_DetailImport(line)</p><p> itraitcount = itraitcount + 1</p><p> Else</p><p> PowerList.Add(New Power(line, sLastType))</p><p> itraitcount = 1</p><p> End If</p><p> Else</p><p> PowerList.Item(PowerList.Count - 1).Power_DetailImport(line)</p><p> itraitcount = itraitcount + 1</p><p> End If</p><p> End If</p><p> End If</p><p> End If</p><p> End Select</p><p> End If</p></blockquote><p></p>
[QUOTE="BlindGeekUK, post: 5256391, member: 73849"] I just downloaded it and found the same problem as Carlos. I use VB 2005 at work so downloaded and hacked the source to work in that dev studio. From my testing, the problem is that the monster powers are no longer terminated with the # symbol that the code looks for. I've built my own fix for this, and for various other tweaks to make it run really nicely on a umpc. I'm handling the moster powers as: ElseIf sType = "" Then ' Type/Size/Keywords sType = line 'ElseIf line.Trim.EndsWith("#") Or line.ToLower.Trim.StartsWith("aura") Then ' ' Power Detail Line ' If PowerList.Count > 0 Then ' PowerList.Item(PowerList.Count - 1).Power_DetailImport(line) ' End If Else ' First line of power - create Select Case line Case "Traits", "Move Actions", "Standard Actions", "Minor Actions", "Free Actions", "Triggered Actions", "Other Powers" sLastType = line Case Else If sLastType = "Senses" Then If sSenses <> "" Then sSenses = sSenses & ", " sSenses = sSenses & line Else If line.ToLower.Trim.StartsWith("@") Then PowerList.Add(New Power(line, sLastType)) itraitcount = 1 Else If PowerList.Count = 0 Then PowerList.Add(New Power(line, sLastType)) itraitcount = 1 Else If itraitcount >= 2 Then If line.ToLower.Contains("effect:") Or line.ToLower.Contains("attack:") Or _ line.ToLower.Contains("miss:") Or line.ToLower.Contains("hit:") Or line.ToLower.Contains("vs.") Then PowerList.Item(PowerList.Count - 1).Power_DetailImport(line) itraitcount = itraitcount + 1 Else PowerList.Add(New Power(line, sLastType)) itraitcount = 1 End If Else PowerList.Item(PowerList.Count - 1).Power_DetailImport(line) itraitcount = itraitcount + 1 End If End If End If End If End Select End If [/QUOTE]
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[4e] Combat Tracker Utility
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