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[4e] Combat Tracker Utility
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<blockquote data-quote="DarkSir" data-source="post: 5277005" data-attributes="member: 14854"><p>Version 1.7.0 has been posted at <a href="http://wiki.rpg.net/index.php/DnD4eCM" target="_blank">http://wiki.rpg.net/index.php/DnD4eCM</a></p><p></p><p>Features:</p><p></p><p> * Badly formed monster powers in Adventure Tools could cause Combat Manager to crash. This isn't guaranteeing that they're all fixed, but I did fix a couple of glaring ones.</p><p> * Power Points for Psionic PCs that will work much like Action Points. These will import from the Character Builder file, and can also be added to any entry in the library. This may change in the future to not take up so much space in the Powers List.</p><p> * Ongoing damage pop-up. At the beginning of any turn that has an effect with the word "Ongoing" in it, it will pop up, reminding you to apply ongoing damage. This feature can be disabled in the Options.</p><p> * Fix equipment naming on import. Magic Weapons currently show as "Dagger Lifedrinker Weapon +1" or Leather Armor Magic Armor +1" These will now show as "Lifedrinker Dagger +1" or "Magic Leather Armor +1"</p><p> * Magic Equipment now shows in the Powers List, and can be disabled/enabled like other powers.</p><p> * Right-click > enable and right-click > disable for powers in the power list.</p><p> * Right-click > View Compendium Entry for powers and items on characters imported after 1.7.0. Only works if you're logged into your D&D Insider account.</p><p> * Copy initiative list to clipboard from the Encounter menu.</p><p> * Stopped the Short Rest from resetting action points.</p><p> * Added a Short Rest with Milestone that WILL reset action points.</p><p></p><p>Comments and suggestions, as usual, are always welcome.</p></blockquote><p></p>
[QUOTE="DarkSir, post: 5277005, member: 14854"] Version 1.7.0 has been posted at [url]http://wiki.rpg.net/index.php/DnD4eCM[/url] Features: * Badly formed monster powers in Adventure Tools could cause Combat Manager to crash. This isn't guaranteeing that they're all fixed, but I did fix a couple of glaring ones. * Power Points for Psionic PCs that will work much like Action Points. These will import from the Character Builder file, and can also be added to any entry in the library. This may change in the future to not take up so much space in the Powers List. * Ongoing damage pop-up. At the beginning of any turn that has an effect with the word "Ongoing" in it, it will pop up, reminding you to apply ongoing damage. This feature can be disabled in the Options. * Fix equipment naming on import. Magic Weapons currently show as "Dagger Lifedrinker Weapon +1" or Leather Armor Magic Armor +1" These will now show as "Lifedrinker Dagger +1" or "Magic Leather Armor +1" * Magic Equipment now shows in the Powers List, and can be disabled/enabled like other powers. * Right-click > enable and right-click > disable for powers in the power list. * Right-click > View Compendium Entry for powers and items on characters imported after 1.7.0. Only works if you're logged into your D&D Insider account. * Copy initiative list to clipboard from the Encounter menu. * Stopped the Short Rest from resetting action points. * Added a Short Rest with Milestone that WILL reset action points. Comments and suggestions, as usual, are always welcome. [/QUOTE]
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