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[4e] Combat Tracker Utility
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<blockquote data-quote="DarkSir" data-source="post: 5564018" data-attributes="member: 14854"><p>Version 1.8.1 is released!</p><p></p><p>Find it <a href="http://www.dragonpro.com/index.php?option=com_jdownloads&view=viewcategory&catid=2&Itemid=53" target="_blank">Here</a></p><p></p><p>Changes:</p><p></p><p></p><p>* Traits no longer display twice. They show up under Traits, where they're supposed to, and not at the bottom of the statblock.</p><p></p><p>* Death Saves now track properly until a short or extended rest.</p><p></p><p>* Action points now accumulate properly after Milestones (and go away at an extended rest)</p><p></p><p>* Support for Companion Characters</p><p></p><p>* Extra coloring for Companions and Traps in the Init List</p><p></p><p>* Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied. This feature is off by default.</p><p></p><p>* Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.</p><p></p><p>* If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn.</p><p>* Added a permanent effect type. This does NOT go away between fights. Minor drawback: It may only be removed while there is an ongoing encounter. I'll try to clean this up in the future.</p><p></p><p>* Status effects may now be hidden from the secondary display. There is a toggle on the Effect screen, as well as the preset effects section.</p><p></p><p>* Hidden characters and Status Effects show up in light grey text on the primary display instead of white text.</p><p></p><p>* Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)</p><p></p><p>And last but certainly not least:</p><p></p><p>* Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns. Otherwise, copy monster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkSir, post: 5564018, member: 14854"] Version 1.8.1 is released! Find it [URL="http://www.dragonpro.com/index.php?option=com_jdownloads&view=viewcategory&catid=2&Itemid=53"]Here[/URL] Changes: * Traits no longer display twice. They show up under Traits, where they're supposed to, and not at the bottom of the statblock. * Death Saves now track properly until a short or extended rest. * Action points now accumulate properly after Milestones (and go away at an extended rest) * Support for Companion Characters * Extra coloring for Companions and Traps in the Init List * Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied. This feature is off by default. * Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge. * If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn. * Added a permanent effect type. This does NOT go away between fights. Minor drawback: It may only be removed while there is an ongoing encounter. I'll try to clean this up in the future. * Status effects may now be hidden from the secondary display. There is a toggle on the Effect screen, as well as the preset effects section. * Hidden characters and Status Effects show up in light grey text on the primary display instead of white text. * Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.) And last but certainly not least: * Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns. Otherwise, copy monster. :) [/QUOTE]
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