Sammael
Adventurer
When was this confirmed?charlesatan said:Magic items are in the PHB, so that's one problem solved.
When was this confirmed?charlesatan said:Magic items are in the PHB, so that's one problem solved.
Sammael said:When was this confirmed?
The Player’s Handbook® features a new cover design, a fresh new page layout, new character options, new magic items, and new rules that facilitate faster and more exciting gameplay from level 1 to level 30. (Hardcover, 288 pages)
JustinA said:I hadn't noticed because there aren't many individual creature listings -- there's groupings. And within the groupings, they didn't make any effort to keep the individual listings on single pages (although the grouping as a whole does start on its own page).
(I just looked at the old MC listings for comparison. 12 stat block lines. No wonder they were able to get such a nice, clean layout.)
Monster Manual is a 288 pagebook, with over 300 monsters. New format for stat blocks, simpler and easier to use
WotC_Logan said:Hey, thanks for starting this thread.
We're doing many of the things mentioned here, but we can always use new advice.
The main problem for the PH1 (and other books to some extent) is balancing it as a reference book and a book for learning the game. I've been working on organizing the combat chapter. I tried something I hope will be more intuitive than before, but I'm not sure if it worked. We'll see what playtests turn up.
It might be hard to do within the page limits, but I think a good idea would be to have a special section that contains the basic tables and action descriptions from the combat chapter. It's useless for a beginner to just have some random tables and action descriptions without context.WotC_Logan said:Hey, thanks for starting this thread.
We're doing many of the things mentioned here, but we can always use new advice.
The main problem for the PH1 (and other books to some extent) is balancing it as a reference book and a book for learning the game. I've been working on organizing the combat chapter. I tried something I hope will be more intuitive than before, but I'm not sure if it worked. We'll see what playtests turn up.