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<blockquote data-quote="dave2008" data-source="post: 9559169" data-attributes="member: 83242"><p>Yep, that is your bias. There is nothing in the wheel cosmology that requires that. That is simply how you want to represent it. It is not inherent to the concept.</p><p></p><p>First that is an old idea and doesn't hold true in the 5e version. Also, those plane always had places to adventure in as well. And finally, simply because a cosmology has places that are accessible, or only accessible at high level doesn't mean it is devoid of places to adventure. All the outer planes are adventure locations. That alone is more than was ever developed in 4e (not that the list was exhaustive - time being a thing and all).</p><p></p><p>It is not. Not only are the planes in the wheel in the astral sea, but spelljammer brought in many more locations. If you were unware, almost everything in spelljammer is in the astral sea.</p><p></p><p>[ATTACH=full]393387[/ATTACH]</p><p></p><p>I actually just thought of etheral as a transitive plane. I am not really familiar with the lore in, before, or after 4e. I definitely don't remember any locations to adventure in the ethreal in 4e.</p><p></p><p>Edit: Just wanted to add that as [USER=6775806]@Chaltab[/USER] noted both Eberron and the Radiant Citadel are locations in the Ethereal in 5e. That is not were Eberron is in my cosmology though.</p><p></p><p>All such hooks all exist in the Wheel too though, an even more so in the 5e version which has all of that and more.</p><p></p><p>I generally agree with you in their origin and also agree with you the simplicity of the World Axis leads it to mythology well. The reason <strong>I like the World Axis more</strong> is in fact the mythology that is the basis of it more than the cosmology itself. However, the idea that you can't adventure in the Wheel cosmology is just foolish IMO.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9559169, member: 83242"] Yep, that is your bias. There is nothing in the wheel cosmology that requires that. That is simply how you want to represent it. It is not inherent to the concept. First that is an old idea and doesn't hold true in the 5e version. Also, those plane always had places to adventure in as well. And finally, simply because a cosmology has places that are accessible, or only accessible at high level doesn't mean it is devoid of places to adventure. All the outer planes are adventure locations. That alone is more than was ever developed in 4e (not that the list was exhaustive - time being a thing and all). It is not. Not only are the planes in the wheel in the astral sea, but spelljammer brought in many more locations. If you were unware, almost everything in spelljammer is in the astral sea. [ATTACH type="full" alt="1737224207900.png"]393387[/ATTACH] I actually just thought of etheral as a transitive plane. I am not really familiar with the lore in, before, or after 4e. I definitely don't remember any locations to adventure in the ethreal in 4e. Edit: Just wanted to add that as [USER=6775806]@Chaltab[/USER] noted both Eberron and the Radiant Citadel are locations in the Ethereal in 5e. That is not were Eberron is in my cosmology though. All such hooks all exist in the Wheel too though, an even more so in the 5e version which has all of that and more. I generally agree with you in their origin and also agree with you the simplicity of the World Axis leads it to mythology well. The reason [B]I like the World Axis more[/B] is in fact the mythology that is the basis of it more than the cosmology itself. However, the idea that you can't adventure in the Wheel cosmology is just foolish IMO. [/QUOTE]
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