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<blockquote data-quote="dave2008" data-source="post: 9577830" data-attributes="member: 83242"><p>I appreciate the response and I will try to be as clear and simple as I can be in my clarification of how I look at things.</p><ol> <li data-xf-list-type="ol">I don't believe perception/belief defines reality broadly (it can locally - like in a particular domain/plane). That was/is someone else who said that (I assume - if I said so it was a mistake or misunderstanding).</li> <li data-xf-list-type="ol">I believe there is possibly a true nature of the cosmos (D&D Reality), but we are not fully capable of describing / understanding it. That is not just an in-game viewpoint, but a RL issue. We (as author's and DMs) do not have the ability to describe the true nature of the cosmos. So we are left with "models" both in game and IRL.</li> <li data-xf-list-type="ol">Following on item 2, the D&D books only present a model of the cosmos. It doesn't matter how explicit or detailed the books get they are flawed models. IMO, they (GW, WA, WT, etc.) are all equally valued and based on a limited understanding of the D&D Reality (sorry I haven't come up with a good name for he base Reality yet)</li> <li data-xf-list-type="ol">The GW, for me, is not shackled with symmetry, that is simply a flawed model. As already discussed, there are domains in the Astral Sea that are outside the wheel (that is a 5e thing btw), which for me is really what the GW is - superdomains (aka planes) floating in the Astral. This is basically the 4e model with a bunch of superdomains added. For example, you can travel, through the Astral Sea to the Nine Hells and then through the Astral Sea to the Seven Hevens and then again through the Astral Sea to Hestavar (sp). That is not the most efficient way (and therefore rarely described), but you can do it.</li> <li data-xf-list-type="ol">There are other superdomains floating in the astral sea. I wouldn't say there are an infinite number of domains and planes (superdomains) like in BECMI, but that is for all intents and purposes true.</li> <li data-xf-list-type="ol">There are multiple connected Realities: D&D Reality; Far Realm/Blind Eternities; Aether Reality; and more?</li> <li data-xf-list-type="ol">My version of the D&D Reality mixes lore and cosmological models from all editions of D&D.</li> </ol><p></p><p>If there is any point that doesn't make sense or you would like more information about, let me know.</p><p></p><p>Finally, I want to be clear that to me D&D is a personal / group game. It is not beholden to what is in any book or to what TSR or WotC or KP or anyone else determines. That, to me, is essential to D&D. If you can't reject what is in a book and make the game your own, then you are not playing D&D, IMO, you are simply playing a game. Every group is there own constellation of ideas and views - that is what makes D&D what it is to me.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9577830, member: 83242"] I appreciate the response and I will try to be as clear and simple as I can be in my clarification of how I look at things. [LIST=1] [*]I don't believe perception/belief defines reality broadly (it can locally - like in a particular domain/plane). That was/is someone else who said that (I assume - if I said so it was a mistake or misunderstanding). [*]I believe there is possibly a true nature of the cosmos (D&D Reality), but we are not fully capable of describing / understanding it. That is not just an in-game viewpoint, but a RL issue. We (as author's and DMs) do not have the ability to describe the true nature of the cosmos. So we are left with "models" both in game and IRL. [*]Following on item 2, the D&D books only present a model of the cosmos. It doesn't matter how explicit or detailed the books get they are flawed models. IMO, they (GW, WA, WT, etc.) are all equally valued and based on a limited understanding of the D&D Reality (sorry I haven't come up with a good name for he base Reality yet) [*]The GW, for me, is not shackled with symmetry, that is simply a flawed model. As already discussed, there are domains in the Astral Sea that are outside the wheel (that is a 5e thing btw), which for me is really what the GW is - superdomains (aka planes) floating in the Astral. This is basically the 4e model with a bunch of superdomains added. For example, you can travel, through the Astral Sea to the Nine Hells and then through the Astral Sea to the Seven Hevens and then again through the Astral Sea to Hestavar (sp). That is not the most efficient way (and therefore rarely described), but you can do it. [*]There are other superdomains floating in the astral sea. I wouldn't say there are an infinite number of domains and planes (superdomains) like in BECMI, but that is for all intents and purposes true. [*]There are multiple connected Realities: D&D Reality; Far Realm/Blind Eternities; Aether Reality; and more? [*]My version of the D&D Reality mixes lore and cosmological models from all editions of D&D. [/LIST] If there is any point that doesn't make sense or you would like more information about, let me know. Finally, I want to be clear that to me D&D is a personal / group game. It is not beholden to what is in any book or to what TSR or WotC or KP or anyone else determines. That, to me, is essential to D&D. If you can't reject what is in a book and make the game your own, then you are not playing D&D, IMO, you are simply playing a game. Every group is there own constellation of ideas and views - that is what makes D&D what it is to me. [/QUOTE]
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