Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
4E Cosmology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9587466" data-attributes="member: 6790260"><p>Certainly interesting ideas.</p><p></p><p>I do know that one notion I've had for how to incorporate dragonborn into Greyhawk, which certainly didn't have them prior to 4e (or their weird not-quite-the-same first appearance in late 3e), is that they're a species from the distant <em>future</em>, accidentally sent back in time. The TL;DR is "like the Barrier Peaks, but it's a <em>colony</em> ship, not a generic space vessel." So the vast majority of the dragonborn population are actually still in cryogenic suspension, and they expand <em>extremely</em> slowly because they don't have ANY industrial base to sustain the kind of lifestyle they're expecting--building an entire future-tech society from medieval-era resources and "industry" is extremely difficult. </p><p></p><p>That's why they heal faster (or at least why they <em>did</em> heal faster in 4e), they have better health, stronger immune systems, vaccines, etc. Their weapons are extremely powerful (e.g. blaster rifles), but too valuable to deploy willy-nilly (limited power/ammo reserves), so they can't afford to wage war. Being a colony ship literally sent out to save enough of Arkhosia to let it rise again, the people aboard were selected for their ability to engage with others, to form alliances and above all to <em>remember</em> what Arkhosia was so that its spirit will never truly die. The ship has supplies and such, but some have been damaged or scattered or looted, so they have to be <em>careful</em>.</p><p></p><p>By these lights, "Arkhosia" isn't an <em>ancient</em> kingdom that fell long ago and the dragonborn are its lost sons and daughters; instead, "Arkhosia" is a <em>far future</em> kingdom amongst the stars that fell to great treachery. This lone ship somehow escaped that conflagration, but was hurtled through time into the distant past. Perhaps it's one of those predestination paradoxes: these "children" of Arkhosia will go on to become its founders. Or maybe not! Who knows.</p><p></p><p>I just thought that was a cool way to integrate dragonborn into the setting without needing to project <em>too much</em> disruptive change into it. The Barrier Peaks already proves that future-tech societies exist and can crash-land on Greyhawk. This just builds on that premise.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9587466, member: 6790260"] Certainly interesting ideas. I do know that one notion I've had for how to incorporate dragonborn into Greyhawk, which certainly didn't have them prior to 4e (or their weird not-quite-the-same first appearance in late 3e), is that they're a species from the distant [I]future[/I], accidentally sent back in time. The TL;DR is "like the Barrier Peaks, but it's a [I]colony[/I] ship, not a generic space vessel." So the vast majority of the dragonborn population are actually still in cryogenic suspension, and they expand [I]extremely[/I] slowly because they don't have ANY industrial base to sustain the kind of lifestyle they're expecting--building an entire future-tech society from medieval-era resources and "industry" is extremely difficult. That's why they heal faster (or at least why they [I]did[/I] heal faster in 4e), they have better health, stronger immune systems, vaccines, etc. Their weapons are extremely powerful (e.g. blaster rifles), but too valuable to deploy willy-nilly (limited power/ammo reserves), so they can't afford to wage war. Being a colony ship literally sent out to save enough of Arkhosia to let it rise again, the people aboard were selected for their ability to engage with others, to form alliances and above all to [I]remember[/I] what Arkhosia was so that its spirit will never truly die. The ship has supplies and such, but some have been damaged or scattered or looted, so they have to be [I]careful[/I]. By these lights, "Arkhosia" isn't an [I]ancient[/I] kingdom that fell long ago and the dragonborn are its lost sons and daughters; instead, "Arkhosia" is a [I]far future[/I] kingdom amongst the stars that fell to great treachery. This lone ship somehow escaped that conflagration, but was hurtled through time into the distant past. Perhaps it's one of those predestination paradoxes: these "children" of Arkhosia will go on to become its founders. Or maybe not! Who knows. I just thought that was a cool way to integrate dragonborn into the setting without needing to project [I]too much[/I] disruptive change into it. The Barrier Peaks already proves that future-tech societies exist and can crash-land on Greyhawk. This just builds on that premise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4E Cosmology
Top