CaBaNa
First Post
Is the Eberron players guide an open source?
[sblock=EDIT: Updated Orelal "Massacre" Lunareth, and such...]
My character builder is working again! Yay!
====== Created Using Wizards of the Coast D&D Character Builder ======
Orelal "Massacre" Lunareth, level 21
Eladrin, Wizard, Divine Oracle, Archlich
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture Damage Type: Arcane Admixture Thunder
Birth - Among Another Race: Among Another Race (Shadar-kai)
Arcane Admixture Power: Chilling Cloud
Quickened Spellcasting: Thunderwave
Background: Birth - Among Another Race (Among Another Race (Shadar-kai))
FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.
AC: 35 Fort: 26 Reflex: 34 Will: 35
HP: 102 Surges: 10 Surge Value: 26
TRAINED SKILLS
Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24
UNTRAINED SKILLS
Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Dual Implement Spellcaster
Level 4: Improved Initiative
Level 6: Arcane Familiar
Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)
Level 10: Initiate of the Faith
Level 11: Destructive Wizardry
Level 12: Durable
Level 14: Paragon Defenses
Level 16: Resounding Thunder
Level 18: Arcane Admixture
Level 20: War Wizardry (retrained to Quickened Spellcasting at Level 21)
Level 21: Spell Accuracy
POWERS
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Thunderwave
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Horrid Whispers
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard encounter 3: Color Spray
Wizard daily 5: Grasp of the Grave
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Dispel Magic
Wizard encounter 7: Twist of Space
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Visions of Ruin
Wizard utility 10: Feywild Spell Surge
Wizard utility 10 Spellbook: Repelling Shield
Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)
Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)
Wizard daily 15 Spellbook: Shunt Between Worlds
Wizard utility 16: Displacement
Wizard utility 16 Spellbook: Clever Escape
Wizard encounter 17: Furnace of Sand (replaces Twist of Space)
Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)
Wizard daily 19 Spellbook: Disintegrate
ITEMS
Spellbook, Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vigor (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Gloves of Eldritch Admixture (heroic tier), Symbol of Hope +1, Bracers of Mental Might (heroic tier)
RITUALS
Forbiddance, Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Brew Potion, Safeguard, Mordenkainen's Joining, Discern Lies, Stasis Shell, Aura Mask, Wizard's Escape, Solace Bole, Seeming, Banish Illusions, Inquisitive's Eyes
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
He has a few more rituals and lost the mount. I saved 33,535.00 gold to pay for my ritual expenses. Do I have to buy mundane equipment, I don't think so, but before I go on an adding spree, I thought it prudent to check.
Out of that 33,535.00 gold I'll be creating my Domain of Dread, Tower, Phylactery Enchantments, Trinkets of Interest, and Teleportation Portals.
Orelal is working on the Oath that would be required to enter his domain. Covaithe: Do you mind if I use a refluffed version of Pact of the Iron Ring ritual from FRCG?
I'll have a full list of what rituals Orelal has cast, in what order, and how much they cost, as soon as the backstories come together. Orelal will need to know how many participants he'll have in each of his rituals.
Covaithe will there be any NPC's who may have visited Massacre in the past? For reasons of warding, and of my teleportation circle. Trying to decide how strict to be on the warding, and how large to go on the teleportation circle...
I looked up the Baelnorn, WOW. Crazy creature.
This probably won't be the last version of this character, as his backstory changes and morphs into a final product, his rituals, powers, and feats are subject to change. I'll email you the final dnd4e file Covaithe.
[/sblock]
[sblock=EDIT: Updated Orelal "Massacre" Lunareth, and such...]
My character builder is working again! Yay!
====== Created Using Wizards of the Coast D&D Character Builder ======
Orelal "Massacre" Lunareth, level 21
Eladrin, Wizard, Divine Oracle, Archlich
Arcane Implement Mastery: Orb of Imposition
Arcane Admixture Damage Type: Arcane Admixture Thunder
Birth - Among Another Race: Among Another Race (Shadar-kai)
Arcane Admixture Power: Chilling Cloud
Quickened Spellcasting: Thunderwave
Background: Birth - Among Another Race (Among Another Race (Shadar-kai))
FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 28, Wis 20, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 18, Wis 14, Cha 10.
AC: 35 Fort: 26 Reflex: 34 Will: 35
HP: 102 Surges: 10 Surge Value: 26
TRAINED SKILLS
Perception +25, Arcana +26, History +26, Stealth +19, Insight +20, Religion +24
UNTRAINED SKILLS
Acrobatics +12, Bluff +11, Diplomacy +11, Dungeoneering +15, Endurance +11, Heal +15, Intimidate +11, Nature +15, Streetwise +11, Thievery +12, Athletics +10
FEATS
Wizard: Ritual Caster
Level 1: Enlarge Spell
Level 2: Dual Implement Spellcaster
Level 4: Improved Initiative
Level 6: Arcane Familiar
Level 8: Twist the Arcane Fabric (retrained to Fey Step Trailblazer at Level 20)
Level 10: Initiate of the Faith
Level 11: Destructive Wizardry
Level 12: Durable
Level 14: Paragon Defenses
Level 16: Resounding Thunder
Level 18: Arcane Admixture
Level 20: War Wizardry (retrained to Quickened Spellcasting at Level 21)
Level 21: Spell Accuracy
POWERS
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Thunderwave
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Horrid Whispers
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Expeditious Retreat
Wizard encounter 3: Color Spray
Wizard daily 5: Grasp of the Grave
Wizard utility 6: Wizard's Escape
Wizard utility 6 Spellbook: Dispel Magic
Wizard encounter 7: Twist of Space
Wizard daily 9: Face of Death
Wizard daily 9 Spellbook: Visions of Ruin
Wizard utility 10: Feywild Spell Surge
Wizard utility 10 Spellbook: Repelling Shield
Wizard encounter 13: Orbmaster's Umbral Assault (replaces Grasping Shadows)
Wizard daily 15: Prismatic Beams (replaces Grasp of the Grave)
Wizard daily 15 Spellbook: Shunt Between Worlds
Wizard utility 16: Displacement
Wizard utility 16 Spellbook: Clever Escape
Wizard encounter 17: Furnace of Sand (replaces Twist of Space)
Wizard daily 19: Evard's Black Tentacles (replaces Horrid Whispers)
Wizard daily 19 Spellbook: Disintegrate
ITEMS
Spellbook, Robe of Eyes Efreetweave Armor +5, Cloak of Distortion +4, Orb of Mental Dominion +5, Carcanet of Psychic Schism (paragon tier), Belt of Vigor (heroic tier), Orb of Inescapable Consequences +2, Boots of Eagerness (heroic tier), Eladrin Ring of Passage (paragon tier), Gloves of Eldritch Admixture (heroic tier), Symbol of Hope +1, Bracers of Mental Might (heroic tier)
RITUALS
Forbiddance, Planar Portal, Guards and Wards, Create Teleportation Circle, Reverse Portal, Conceal Object, Remove Affliction, Raise Dead, Linked Portal, Analyze Portal, Undead Servitor, Speak with Dead, Leomund's Secret Chest, Fey Passage, Disenchant Magic Item, Cure Disease, Bolster Object, Knock, Arcane Lock, Preservation, Secret Page, Make Whole, Comprehend Language, Brew Potion, Safeguard, Mordenkainen's Joining, Discern Lies, Stasis Shell, Aura Mask, Wizard's Escape, Solace Bole, Seeming, Banish Illusions, Inquisitive's Eyes
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
He has a few more rituals and lost the mount. I saved 33,535.00 gold to pay for my ritual expenses. Do I have to buy mundane equipment, I don't think so, but before I go on an adding spree, I thought it prudent to check.
Out of that 33,535.00 gold I'll be creating my Domain of Dread, Tower, Phylactery Enchantments, Trinkets of Interest, and Teleportation Portals.
Orelal is working on the Oath that would be required to enter his domain. Covaithe: Do you mind if I use a refluffed version of Pact of the Iron Ring ritual from FRCG?
I'll have a full list of what rituals Orelal has cast, in what order, and how much they cost, as soon as the backstories come together. Orelal will need to know how many participants he'll have in each of his rituals.
Covaithe will there be any NPC's who may have visited Massacre in the past? For reasons of warding, and of my teleportation circle. Trying to decide how strict to be on the warding, and how large to go on the teleportation circle...
I looked up the Baelnorn, WOW. Crazy creature.
This probably won't be the last version of this character, as his backstory changes and morphs into a final product, his rituals, powers, and feats are subject to change. I'll email you the final dnd4e file Covaithe.
[/sblock]
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